Long a place of legend, tales of White Plume Mountain are well known. Once the lair of the infamous wizard, Keraptis, the threat from this mountain was thought laid low decades ago. Now, though, tremors shake the ground and thick black smoke rising from the mountain's summit casts a sinister shadow over the surrounding lands. A one-round Core Special adventure set in White Plume Mountain for characters levels 1-15 (APLs 2-14).
Long a place of legend, tales of White Plume Mountain are well known. Once the lair of the infamous wizard, Keraptis, the threat from this mountain was thought laid low decades ago. Now, though, tremors shake the ground and thick black smoke rising from the mountain's summit casts a sinister shadow over the surrounding lands. A one-round Core Special adventure set in White Plume Mountain for characters levels 1-15 (APLs 2-14).
The Hand of Stalwart Reverie is the Cabal of Shadows' secret impregnable fortress in the heart of Stormreach; or is it? The Cabal is not alone in the dark and something else whispers, just on the other side of the door. Optimized for 7th-level characters.
The Hand of Stalwart Reverie is the Cabal of Shadows' secret impregnable fortress in the heart of Stormreach; or is it? The Cabal is not alone in the dark and something else whispers, just on the other side of the door. Optimized for 7th-level characters.
The Hand of Stalwart Reverie is the Cabal of Shadows' secret impregnable fortress in the heart of Stormreach; or is it? The Cabal is not alone in the dark and something else whispers, just on the other side of the door. Optimized for 7th-level characters.
The Hand of Stalwart Reverie is the Cabal of Shadows' secret impregnable fortress in the heart of Stormreach; or is it? The Cabal is not alone in the dark and something else whispers, just on the other side of the door. Optimized for 7th-level characters.
The Hand of Stalwart Reverie is the Cabal of Shadows' secret impregnable fortress in the heart of Stormreach; or is it? The Cabal is not alone in the dark and something else whispers, just on the other side of the door. Optimized for 7th-level characters.
A fortunate chance has revealed the location of a war criminal wanted on countless acts of cruelty and barbarism. Seeking to mend the growing rift between the Covenant of Light and the Church of the Silver Flame, the faction's leaders send their best and brightest on a mission into the heart of Xen'drik itself. Will the jungle swallow them, never to be seen again, or is this the dark fugitive's last stand? Optimized for 7th-level characters.
A fortunate chance has revealed the location of a war criminal wanted on countless acts of cruelty and barbarism. Seeking to mend the growing rift between the Covenant of Light and the Church of the Silver Flame, the faction's leaders send their best and brightest on a mission into the heart of Xen'drik itself. Will the jungle swallow them, never to be seen again, or is this the dark fugitive's last stand? Optimized for 7th-level characters.
A fortunate chance has revealed the location of a war criminal wanted on countless acts of cruelty and barbarism. Seeking to mend the growing rift between the Covenant of Light and the Church of the Silver Flame, the faction's leaders send their best and brightest on a mission into the heart of Xen'drik itself. Will the jungle swallow them, never to be seen again, or is this the dark fugitive's last stand? Optimized for 7th-level characters.
A fortunate chance has revealed the location of a war criminal wanted on countless acts of cruelty and barbarism. Seeking to mend the growing rift between the Covenant of Light and the Church of the Silver Flame, the faction's leaders send their best and brightest on a mission into the heart of Xen'drik itself. Will the jungle swallow them, never to be seen again, or is this the dark fugitive's last stand? Optimized for 7th-level characters.
A fortunate chance has revealed the location of a war criminal wanted on countless acts of cruelty and barbarism. Seeking to mend the growing rift between the Covenant of Light and the Church of the Silver Flame, the faction's leaders send their best and brightest on a mission into the heart of Xen'drik itself. Will the jungle swallow them, never to be seen again, or is this the dark fugitive's last stand? Optimized for 7th-level characters.
Hack your way through a brand-new Dungeon Delve experience! Use one of our 4th-level fastplay characters to finish as many encounters as you can in 20 minutes. The more you finish, the greater the rewards! Generic tickets only.
Hack your way through a brand-new Dungeon Delve experience! Use one of our 4th-level fastplay characters to finish as many encounters as you can in 20 minutes. The more you finish, the greater the rewards! Generic tickets only.
Hack your way through a brand-new Dungeon Delve experience! Use one of our 4th-level fastplay characters to finish as many encounters as you can in 20 minutes. The more you finish, the greater the rewards! Generic tickets only.
Hack your way through a brand-new Dungeon Delve experience! Use one of our 4th-level fastplay characters to finish as many encounters as you can in 20 minutes. The more you finish, the greater the rewards! Generic tickets only.
D&D High School Open Championship Finals: Scions of Elemental Evil
Description:
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
D&D High School Open Championship Semifinals: Scions of Elemental Evil
Description:
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
D&D High School Open Championship Semifinals: Scions of Elemental Evil
Description:
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
D&D High School Open Championship: Scions of Elemental Evil
Description:
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
D&D High School Open Championship: Scions of Elemental Evil
Description:
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
D&D High School Open Championship: Scions of Elemental Evil
Description:
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
D&D High School Open Championship: Scions of Elemental Evil
Description:
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
D&D High School Open Championship: Scions of Elemental Evil
Description:
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
D&D High School Open Championship: Scions of Elemental Evil
Description:
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
D&D Open Championship Finals: Scions of Elemental Evil
Description:
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
D&D Open Championship Semifinals: Scions of Elemental Evil
Description:
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
D&D Open Championship Semifinals: Scions of Elemental Evil
Description:
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
For untold years, brave adventurers have ventured into the forbidding reaches of the world. From the frigid heights of the Barrier Peaks, to the deadly avenues of the Vault of the Drow, brave adventurers have turned back evil. Yet the brightest light must cast a shadow, and so too has evil walked in the steps of good's champions. The Scions of Elemental Evil have arisen to succeed where their forebears of the Temple of Elemental Evil failed.
Sailors say that a bright new day rolls in on every tide. But when darkness and dire fog cloak the coming of a deadly fleet, will the city of Stormreach survive to see another dawn? The heroes and villains of Xen'drik are in for the longest night of their lives... Optimized for 7th-level characters.
Sailors say that a bright new day rolls in on every tide. But when darkness and dire fog cloak the coming of a deadly fleet, will the city of Stormreach survive to see another dawn? The heroes and villains of Xen'drik are in for the longest night of their lives... Optimized for 7th-level characters.
Sailors say that a bright new day rolls in on every tide. But when darkness and dire fog cloak the coming of a deadly fleet, will the city of Stormreach survive to see another dawn? The heroes and villains of Xen'drik are in for the longest night of their lives... Optimized for 7th-level characters.
Sailors say that a bright new day rolls in on every tide. But when darkness and dire fog cloak the coming of a deadly fleet, will the city of Stormreach survive to see another dawn? The heroes and villains of Xen'drik are in for the longest night of their lives... Optimized for 7th-level characters.
Sailors say that a bright new day rolls in on every tide. But when darkness and dire fog cloak the coming of a deadly fleet, will the city of Stormreach survive to see another dawn? The heroes and villains of Xen'drik are in for the longest night of their lives... Optimized for 7th-level characters.
Sailors say that a bright new day rolls in on every tide. But when darkness and dire fog cloak the coming of a deadly fleet, will the city of Stormreach survive to see another dawn? The heroes and villains of Xen'drik are in for the longest night of their lives... Optimized for 7th-level characters.
Sailors say that a bright new day rolls in on every tide. But when darkness and dire fog cloak the coming of a deadly fleet, will the city of Stormreach survive to see another dawn? The heroes and villains of Xen'drik are in for the longest night of their lives... Optimized for 7th-level characters.
Sailors say that a bright new day rolls in on every tide. But when darkness and dire fog cloak the coming of a deadly fleet, will the city of Stormreach survive to see another dawn? The heroes and villains of Xen'drik are in for the longest night of their lives... Optimized for 7th-level characters.
Sailors say that a bright new day rolls in on every tide. But when darkness and dire fog cloak the coming of a deadly fleet, will the city of Stormreach survive to see another dawn? The heroes and villains of Xen'drik are in for the longest night of their lives... Optimized for 7th-level characters.
A frantic briefing and revelation of the true purpose behind the quests of General P'Mare send the PCs away from known lands and into the wilderness. Surviving the journey will be half the challenge as critical information regarding Kalamaran history may be discovered and perhaps acted upon.
A frantic briefing and revelation of the true purpose behind the quests of General P'Mare send the PCs away from known lands and into the wilderness. Surviving the journey will be half the challenge as critical information regarding Kalamaran history may be discovered and perhaps acted upon.
A frantic briefing and revelation of the true purpose behind the quests of General P'Mare send the PCs away from known lands and into the wilderness. Surviving the journey will be half the challenge as critical information regarding Kalamaran history may be discovered and perhaps acted upon.
A frantic briefing and revelation of the true purpose behind the quests of General P'Mare send the PCs away from known lands and into the wilderness. Surviving the journey will be half the challenge as critical information regarding Kalamaran history may be discovered and perhaps acted upon.
A frantic briefing and revelation of the true purpose behind the quests of General P'Mare send the PCs away from known lands and into the wilderness. Surviving the journey will be half the challenge as critical information regarding Kalamaran history may be discovered and perhaps acted upon.
Deep in the Kalamaran Empire, and oppressed people reach for freedom. But risking the safety of the next generation is unthinkable, and only a group of adventurers can tip the odds toward a new beginning.
Deep in the Kalamaran Empire, and oppressed people reach for freedom. But risking the safety of the next generation is unthinkable, and only a group of adventurers can tip the odds toward a new beginning.