Hold the outpost. That one bridge... that one corridor... Hold it at all costs. What little remains of the Blackwheel special operatives forces are airdropped in on a dragonshard export depot. It will be up to a small group of elite Blackwheel operatives to rally the remaining guard of Annex and repel the attackers until House Deneith forces can arrive. Optimized for 7th-level characters.
Hold the outpost. That one bridge... that one corridor... Hold it at all costs. What little remains of the Blackwheel special operatives forces are airdropped in on a dragonshard export depot. It will be up to a small group of elite Blackwheel operatives to rally the remaining guard of Annex and repel the attackers until House Deneith forces can arrive. Optimized for 7th-level characters.
Hold the outpost. That one bridge... that one corridor... Hold it at all costs. What little remains of the Blackwheel special operatives forces are airdropped in on a dragonshard export depot. It will be up to a small group of elite Blackwheel operatives to rally the remaining guard of Annex and repel the attackers until House Deneith forces can arrive. Optimized for 7th-level characters.
Hold the outpost. That one bridge... that one corridor... Hold it at all costs. What little remains of the Blackwheel special operatives forces are airdropped in on a dragonshard export depot. It will be up to a small group of elite Blackwheel operatives to rally the remaining guard of Annex and repel the attackers until House Deneith forces can arrive. Optimized for 7th-level characters.
Hold the outpost. That one bridge... that one corridor... Hold it at all costs. What little remains of the Blackwheel special operatives forces are airdropped in on a dragonshard export depot. It will be up to a small group of elite Blackwheel operatives to rally the remaining guard of Annex and repel the attackers until House Deneith forces can arrive. Optimized for 7th-level characters.
New leadership within the Crimson Codex has brought the animosity within the organization to conflict. With so many foes striking at the Codex, and the Prophecy hinting at disaster, the Serpents of the Crimson Codex may be all that stand between stability and chaos. Optimized for 7th-level characters.
New leadership within the Crimson Codex has brought the animosity within the organization to conflict. With so many foes striking at the Codex, and the Prophecy hinting at disaster, the Serpents of the Crimson Codex may be all that stand between stability and chaos. Optimized for 7th-level characters.
New leadership within the Crimson Codex has brought the animosity within the organization to conflict. With so many foes striking at the Codex, and the Prophecy hinting at disaster, the Serpents of the Crimson Codex may be all that stand between stability and chaos. Optimized for 7th-level characters.
New leadership within the Crimson Codex has brought the animosity within the organization to conflict. With so many foes striking at the Codex, and the Prophecy hinting at disaster, the Serpents of the Crimson Codex may be all that stand between stability and chaos. Optimized for 7th-level characters.
New leadership within the Crimson Codex has brought the animosity within the organization to conflict. With so many foes striking at the Codex, and the Prophecy hinting at disaster, the Serpents of the Crimson Codex may be all that stand between stability and chaos. Optimized for 7th-level characters.
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend, provide the brave and the lucky with plenty of opportunities for glory (or ignominy). It is a shame that murder is the catalyst for rivals to come together in a time of need. A two-round Greyhawk Ruins adventure for 1st-level characters (APL 2) set in the Domain of Greyhawk.
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend, provide the brave and the lucky with plenty of opportunities for glory (or ignominy). It is a shame that murder is the catalyst for rivals to come together in a time of need. A two-round Greyhawk Ruins adventure for 1st-level characters (APL 2) set in the Domain of Greyhawk.
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend, provide the brave and the lucky with plenty of opportunities for glory (or ignominy). It is a shame that murder is the catalyst for rivals to come together in a time of need. A two-round Greyhawk Ruins adventure for 1st-level characters (APL 2) set in the Domain of Greyhawk.
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-15 (APLs 2-12).
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-15 (APLs 2-12).
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-15 (APLs 2-12).
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-15 (APLs 2-12).
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-15 (APLs 2-12).
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-15 (APLs 2-12).
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-15 (APLs 2-12).
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-15 (APLs 2-12).
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-15 (APLs 2-12).
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-15 (APLs 2-12).
Long a place of legend, tales of White Plume Mountain are well known. Once the lair of the infamous wizard, Keraptis, the threat from this mountain was thought laid low decades ago. Now, though, tremors shake the ground and thick black smoke rising from the mountain's summit casts a sinister shadow over the surrounding lands. A one-round Core Special adventure set in White Plume Mountain for characters levels 1-15 (APLs 2-14).
Long a place of legend, tales of White Plume Mountain are well known. Once the lair of the infamous wizard, Keraptis, the threat from this mountain was thought laid low decades ago. Now, though, tremors shake the ground and thick black smoke rising from the mountain's summit casts a sinister shadow over the surrounding lands. A one-round Core Special adventure set in White Plume Mountain for characters levels 1-15 (APLs 2-14).
Long a place of legend, tales of White Plume Mountain are well known. Once the lair of the infamous wizard, Keraptis, the threat from this mountain was thought laid low decades ago. Now, though, tremors shake the ground and thick black smoke rising from the mountain's summit casts a sinister shadow over the surrounding lands. A one-round Core Special adventure set in White Plume Mountain for characters levels 1-15 (APLs 2-14).
Long a place of legend, tales of White Plume Mountain are well known. Once the lair of the infamous wizard, Keraptis, the threat from this mountain was thought laid low decades ago. Now, though, tremors shake the ground and thick black smoke rising from the mountain's summit casts a sinister shadow over the surrounding lands. A one-round Core Special adventure set in White Plume Mountain for characters levels 1-15 (APLs 2-14).
Long a place of legend, tales of White Plume Mountain are well known. Once the lair of the infamous wizard, Keraptis, the threat from this mountain was thought laid low decades ago. Now, though, tremors shake the ground and thick black smoke rising from the mountain's summit casts a sinister shadow over the surrounding lands. A one-round Core Special adventure set in White Plume Mountain for characters levels 1-15 (APLs 2-14).
Long a place of legend, tales of White Plume Mountain are well known. Once the lair of the infamous wizard, Keraptis, the threat from this mountain was thought laid low decades ago. Now, though, tremors shake the ground and thick black smoke rising from the mountain's summit casts a sinister shadow over the surrounding lands. A one-round Core Special adventure set in White Plume Mountain for characters levels 1-15 (APLs 2-14).
Long a place of legend, tales of White Plume Mountain are well known. Once the lair of the infamous wizard, Keraptis, the threat from this mountain was thought laid low decades ago. Now, though, tremors shake the ground and thick black smoke rising from the mountain's summit casts a sinister shadow over the surrounding lands. A one-round Core Special adventure set in White Plume Mountain for characters levels 1-15 (APLs 2-14).