Aberrations have weak souls, if they have any at all. Most of these perverse beings of the world accept their lot. But the Yuan-ti, covetous and evil, delight in expressing their contempt on humanoids, and especially on the souls of humanoids that exist beyond death near Manifest, the City of Ghosts. Led by a wicked Anathema, a cult of violent yuan-ti rise up. The Golden Hand, a sturdy group with ghosts among them, answer the call to arms.
As if the Gray Migrations weren_x0019_t bad enough, word has it goblinoids are raiding the road between Loudwater and the stoutheart halfling community of Shining Falls. Can a good mix of halfling wrath and adventure ingenuity make the road safe again? A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.
The Oath of Orlbar has kept the peace between Loudwater and Llorkh for the past few years. Now the Zhents claim orcs are raiding settlements from across the River Loagrann. According to the oath the High Lord must "impede all armed insurgence from the west" into Llorkh territory. Gauntlet Thelbrimm-not a man to take a Zhent at face value-is sending you to assess the situation before he is forced to take further action. A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.
The young son of High Lord Kalahar Twohands has disappeared into the lower_x0014_and believed haunted_x0014_reaches of the High Lord_x0019_s Hall. Brave the non-so-final resting places of three deprived Rensha lords, and rescue the High Lord_x0019_s son from their depraved traps and worse.
Scholarly Deterri is shocked by news of the disappearance of two wealthy Patricians from Grand Coryan visiting their town. Drawn towards Rivertown, the nearby settlement laden with the human refuse of the Empire, the heroes discover that this simple crime leads them only deeper into a deadly conspiracy and a possible confrontation with the Holy Inquisition. A Living Arcanis Soft Point. Any Levels eligible.
Metatheran Caution, Episode Three: Belly of the Beast
Description:
Based on information found on Ipsus, it is clear that something is happening on Caarimon. When the Cularin Militia calls for assistance, will the heroes answer?
Sickness in the mines of Tilnes draws the attention of a number of important individuals, but it is the heroes themselves who are forced to act when a layover on the mining moon exposes them all to something very unpleasant.
As if the Gray Migrations weren_x0019_t bad enough, word has it goblinoids are raiding the road between Loudwater and the stoutheart halfling community of Shining Falls. Can a good mix of halfling wrath and adventure ingenuity make the road safe again? A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.
The Oath of Orlbar has kept the peace between Loudwater and Llorkh for the past few years. Now the Zhents claim orcs are raiding settlements from across the River Loagrann. According to the oath the High Lord must "impede all armed insurgence from the west" into Llorkh territory. Gauntlet Thelbrimm-not a man to take a Zhent at face value-is sending you to assess the situation before he is forced to take further action. A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.
The young son of High Lord Kalahar Twohands has disappeared into the lower_x0014_and believed haunted_x0014_reaches of the High Lord_x0019_s Hall. Brave the non-so-final resting places of three deprived Rensha lords, and rescue the High Lord_x0019_s son from their depraved traps and worse.