After a long, exhaustive search you believe you have finally found the key that will lead you to what you need to defeat the Ethers. Unfortunetly that path leads back to Tenh, to the hive of the enemy. Tools in hand, you go to put an end to the threat for once and for all. Yet, there are other forces at play in this deadly game, some long forgotten. Part 5, the Conclusion of the Ether Threat plot arc. A two-round scenario for characters levels 6-14
Legends have ever clustered thickly around the ghostly keep of Inverness. Many have entered the ruins in search of riches and eternal fame. Some few have managed to win free from the terrors lurking within but all have failed to retrieve the Soul Gem - a glowing white bauble as thick as a man's head! Dare you brave the dangers of Inverness in search of its legendary treasure? A Living Greyhawk Special Event for APLs 2-14. This event is a Living Greyhawk Special Event that will only run at Gencon Midwest and Gencon West Coast. This is an 8 hour event.
A merchant in need of guards for a shipment of precious spell components calls upon a group of heroes to assist him. A simple trip from Bet Rogala to Lebolegido never brought so much adventure.
For over a thousand years, the Coryani Empire has withstood wars and heresies without number. But now, power-hungry claws threaten to rip the Empire apart. Both enemies and allies come from unexpected sources as the Season 2 story arc races towards its conclusion. Levels 4 and up only.
The White Rose has sent you to Athens, Greece to investigate some strange happenings. Are they related to the Followers of Set or to these new athletic competitions? Only a careful investigation will determine the truth. For heroes of all levels, although a group of all first level heroes will have difficulty. The Living Death Campaign uses a d20 version of the Masque of the Red Death rules. The Campaign Sourcebook is available as a free download at www.livingdeath.org
The rainy season is over, and the Council of Tribes returns to the Saiyama tribe, but the festivities are interrupted by the attack of a beast unlike any seen before. Fortunately, the wisest shamen and witch doctors know just what to do to stop these abominations. An adventure for Living Jungle heroes of any level
The Dungeon is a popular sporting club for the very wealthy of the capital city. Patrons pay for the training of a monster, who joins with other monsters and navigates a dungeon full of challenges. The patron whose monster emerges first wins the weekly prize. You have come tonight to watch your monster compete." Players play both the patrons and the monsters during this event. For patrons of 5th character level, and monsters of ECL 9. Characters and monsters provided
As if the Gray Migrations weren_x0019_t bad enough, word has it goblinoids are raiding the road between Loudwater and the stoutheart halfling community of Shining Falls. Can a good mix of halfling wrath and adventure ingenuity make the road safe again? A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.
The Oath of Orlbar has kept the peace between Loudwater and Llorkh for the past few years. Now the Zhents claim orcs are raiding settlements from across the River Loagrann. According to the oath the High Lord must "impede all armed insurgence from the west" into Llorkh territory. Gauntlet Thelbrimm-not a man to take a Zhent at face value-is sending you to assess the situation before he is forced to take further action. A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.
The young son of High Lord Kalahar Twohands has disappeared into the lower_x0014_and believed haunted_x0014_reaches of the High Lord_x0019_s Hall. Brave the non-so-final resting places of three deprived Rensha lords, and rescue the High Lord_x0019_s son from their depraved traps and worse.
Sickness in the mines of Tilnes draws the attention of a number of important individuals, but it is the heroes themselves who are forced to act when a layover on the mining moon exposes them all to something very unpleasant.
A wealthy Bostonian, Mr. Mathew Jennings, vanished while vacationing at the posh Greystone Inn in the heart of the Berkshires of western Massachusetts. In desperation, his elderly uncle turns to you to locate his missing nephew. Will you find him... or share his fate?
Explorations of the Ladyrock island have been ongoing and have revealed_x000D_
many secrets in the ruins, including the existence of a mysteriously_x000D_
sealed area beneath the old lighthouse which reeks of evil. With the_x000D_
backing of the factions in Southside, the time has come to attempt to_x000D_
discover what lies behind that portal. For Ruins of Ravens Bluff_x000D_
characters from 2nd to 5th level.
Legends have ever clustered thickly around the ghostly keep of Inverness. Many have entered the ruins in search of riches and eternal fame. Some few have managed to win free from the terrors lurking within but all have failed to retrieve the Soul Gem - a glowing white bauble as thick as a man's head! Dare you brave the dangers of Inverness in search of its legendary treasure? A Living Greyhawk Special Event for APLs 2-14. This event is a Living Greyhawk Special Event that will only run at Gencon Midwest and Gencon West Coast. This is an 8 hour event.
What could be better than a day off spent in the lovely city of Baneta? It's good to be away from the constant adventure of Bet Rogala. Relax, spend some free time watching the otters and let your hair down at a local tavern. Nothing is going to happen in the city of the whale.
The Professor thinks that he has the means to rid the world of the influence of those he calls Abstracts. In the city where they were born lies the end of their existence. But, with the eyes of the world on Athens, Greece, how can you achieve your mission without compromising the secrecy of The Society? Set in 1896, this is a one round Living Death event suitable for heroes of 1st through 13th level. The Living Death Campaign uses a d20 version of the Masque of the Red Death rules. The Campaign Sourcebook is available as a free download at www.livingdeath.org
Secrets have plagued you throughout the year. Conflict has bred valor. And now the Legions of the enemy are vast enough to block out the light of the sun. The black genesis begins."
Since an incident in the Scottish Highlands (The Beast of Dunvegan), the Agency's been aware of a new global terrorist organization: W.A.R.D (the World Alliance for Regional Domination), but tracking down their agents and learning their agenda has proved difficult. Now, luck swings closer to home as a high-ranking WARD agent decides to defect. The agents are sent to Malta to retrieve her - and that's where the real fun begins