A telegram summons you to the isle of Crete. Could the withdrawal of the Turkish armies have released some evil? Or could the recent discoveries by the archeologists be at the source of the problem awaiting you? Heroes Level 1-13. Rules are a d20 System adaptation.
A telegram summons you to the isle of Crete. Could the withdrawal of the Turkish armies have released some evil? Or could the recent discoveries by the archeologists be at the source of the problem awaiting you? Heroes Level 1-13. Rules are a d20 System adaptation.
A telegram summons you to the isle of Crete. Could the withdrawal of the Turkish armies have released some evil? Or could the recent discoveries by the archeologists be at the source of the problem awaiting you? Heroes Level 1-13. Rules are a d20 System adaptation.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Are these the end times? Plague and pestilence have appeared all over the world, and nations are at each other's throats. And is Ogdoad Research somehow behind this apparent apocalypse? An Ogdoad insider wants to meet with the heroes - but the heroes' hands are tied as a congressional investigation into Department-7's activities puts them all under close scrutiny....
Are these the end times? Plague and pestilence have appeared all over the world, and nations are at each other's throats. And is Ogdoad Research somehow behind this apparent apocalypse? An Ogdoad insider wants to meet with the heroes - but the heroes' hands are tied as a congressional investigation into Department-7's activities puts them all under close scrutiny....
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.