A magus and his companions confront the living oak and a mayday curse, in the new magic-centered game ARS MAGICA. Role-playing in a revolutionary new world where magic really does rule.
Familiarity with all AD&D rule books needed. Miniatures used in this 3-round tourney. The moons conjoin: retrieve and escort the Uzz’rut. Reach the gate and stem Chaos’ mad exodus.
A troup of Jonglours in Toulouse have a mysterious book which you want, but an important fair is in town with hundreds of entertainers. Amid the chaos you have to stay one step ahead of Tinera to get it.
No maiden is safe in the village of Valsgarde, where a killer stalks the streets at night. In an atmosphere of intrigue and betrayal, can a hearty band of adventurers end the terror? Levels 6-8.
The High Priest of Lonen has had a vision of an evil from afar conquering Earth. He has summoned you to eradicate this evil before it can thrive. Levels 8-11. Role-playing a must.
Long ago the kingdom of Valcierious fell, frozen in time by a war with powerful evils. You have all found many riches and treasures, but old age sets in. You now quest for youth.
Your part is sitting down in a small nobody pub. A half frozen man stumbles in and rasps, “Hi Y’all,” & faints. What’s funny is that it’s 80 degrees outside.
A wedding, and you with no gifts. You were all on your way to the Bama’s wedding when your guide and your gifts vanished. But all is not lost, for you have found a dungeon, and surely such a find means cash!