A group of adventurers are thrown forward in time by a spell. They must find a way to return to their own era before they are turned into living museum pieces.
Agrik lives! He has commanded you to spread chaos and destruction throughout the land and to convert the heathen. The final round pits you against Rolemaster’s deadliest enemies!
Demons of the void are threatening to return to this world. Only the reclusive druids know how the demons were banished before. Can you solve the secret of the Druid’s Keep in time?
The Witch King of Angmar has brought Arnor down with the Palantiri. So too must the keepers of knowledge be kept from Sauron. Characters provided. Use RM, RMC, RMC2. Role-players only.