No one has ever been able to navigate the treacherous Warhl Ocean, until now. Your gov’t sends you on a secret mission to find out how it is done. If you fail, it surely means war.
The sky split open like a rent seam in a strait-jacket. It rained blood and you went mad. You and your inmate friends must escape the asylum to stop the destruction of the world.
In 1692, madness descended on Salem village as over 400 people stood accused of witchcraft. Did 23 people die as a result of the imaginations of 8 girls or was there something more?
High-level characters are hired by Orcus to obtain a powerful staff—but just what is he holding back? And why are those two demon princes following the party? 14th + level characters.
She’s despoiled your magical patch of mushrooms and has turned the church against you. Your archrival Tinira must pay, but as a fellow mage the code stipulates you can’t kill her.
It has been six months since the ‘Feds’ took over Sigma lotia and Tepo is angry about his territory being taken over by Bela Okmyx and Jojo Krako. He has a plan and you are going to help. BYO character
The High King’s only daughter has been kidnapped from the sacred meadow and her protector slain. These mortal men have dared too much this time. Whatever the cost, avenge the King & return her...
A tournament for dungeon masters! Quick thinking is essential here as each dungeon master gets equal time to improvise an adventure, picking up where the last DM left off.
Vote decides winner.
Ready for a little ‘change’ in this our 13th year? Uncle Throckmorton thought he was, but the wretched business took a decidedly monstrous turn. Can your band of nine heroes turn back the Beast?
A group of adventurers are thrown forward in time by a spell. They must find a way to return to their own era before they are turned into living museum pieces.
The 8th Abern Adventure. Johetroal has to fetch a snowball from the underworld. Each of his comrades has a similarly difficult task. For level 5-7, a D&D game vs modern world adventure.
Adrift on a derelict ship on the open ocean, you risk strange creatures, dangerous people, and the edge of the world in your attempt to return home to your covenant. Magic might not be enough...
You’ve got to be kidding! Them knucklebones don’t have a brain in dere heads! Nobody tries that with us—nobody! (Comments at a hastily-called meeting from the staff of Baron Harkess.)
You, the trusted friends of the King, have been selected to test the security of his newly constructed castle. The guards have NOT been notified and instructed against killing.
The capital has fallen to the Paladins from the north, and now you find yourself racing across the plains to locate your king before they do, or else you won’t get paid.
Within the yin-Sloth Jungle many leagues from the last of civilization is the tomb of the
dragonlord and legendary dragon helm. Easy prey for brave warriors but does the dragon-lord’s spirit rest still?
It is rumored that a wizard of chaos is in search of a shrine built by the Jrusteli. It is also rumored that the wizard is an elf. Computer assisted adventure.
Our intrepid band of thieves have escaped King Andraz by cleverly having themselves enslaved. Now if they only had a file...An 8-player team AD&D adventure for experienced players.
A Cure For The Kingdom. The medallion of everlasting vigor, key to the continuance of the Royal Line of Jarvik, has been stolen. If you don’t get it back, the Kingdom will be plunged into chaos.