To prove your worthy intentions to King Devyn, your Deryni party embarks on a impossible mission while avoiding capture or death from the archbishop. Problem solving, roleplaying.Level 6.
‘The Warriors of Shambhala’ By Janice Ours. A simple search for a missing monk could become a deadly and dangerous task. Three round event. OPEN TO ALL. Standard XP awarded.
The Wand of Archael’ By Bob Kindel, developed by Michael Selinker. NETWORK CLUBS ONLY! The winning club gains possession of a travelling trophy. Standard XP awarded. Cost:$12/Team
“The Last Fluffy Quest” By Rick Reid. Death knocks on the doghouse door, and even Fluffy must answer. Can you beat Time to save Penny’s precious pet? OPEN TO ALL. Standard XP awarded.
‘The Legacy’ By Keith Polster and Kevin Melka. With Ludikrith vanquished at last, you can return to Greyhawk to seek adventure. OPEN TO ALL. Players receive a free Partha miniature. Std. XP.
Come view the first International AD&D 2nd Edition team competition. Sponsored by GEN CON Game Fair & the RPGA Network, National Champs from across the world compete for this title!
Adventure, excitement, and danger await a group of brave adventurers in the Far East. Two round event open to MEMBERS ONLY who are third level and above. Triple standard XP awarded.
AD&D Game Oriental Adventures Feature—Trusting a companion will bring you wealth and honor. Beware of hidden enemies, cowards wear friendly masks. OPEN TO ALL. Standard XP awarded.
A dragon’s death has been noted, and your group has been assembled to loot the ‘unguarded’ hoard. You have your reasons for volunteering, but what are your comrades’?
Lev. 4-6, roleplaying sressed
Now that you have arrived at the gate to hell, you must find your way past the guardians and secrets. This is the second but independent round of this round of this year’s Bob event.
Play all 3 parts or just one. Player levels 7-9.
Can Bing pass the dragon’s tests to take Robert’s soul to the best bidder? Dare you stop him? Emphasizes action, not role-playing. A Bob event.
I want a group of experienced DM’s to journey with me into THE WORLD OF IMPROV! Everyone will DM in this no holds barred round robin event. Bring along paper, dice, and your imagination.
The final confrontation is here! A battle to the death between super-characters and their ultimate challenge! Skilled knowledge of rules a must. Need not to have played part I to join.
Enter an adventure challenging enough for 25th level characters to barely make it out alive! Go head to head with the DM! Skilled knowledge of rules a must.
For years the War of the Wizards has battered and blighted your homeland. Now you have been chosen by the Warrior Donagael himself to join the Great Migration. Can you stop the war from spreading?
One too many times his players have overlooked his clues and performed all the wrong actions- and destroyed his module plot. So now it’s time for his revenge. Expect anything.
Two years ago, the quest began. Last year, the Globe was found. Now the priests of the Temple of Grax have another request to ask of you. Adventure for app. 15th Ivl. characters, which are supplied.
The moon waxes blue as the druidsong sounds through the night. The Realms are in danger, but what is the threat? Not a mystery—but everything is! 4-2-1 single elimination tournament.
The adventure begins in the search for the evil sword Shazzellim and continues across the desert into unknown lands. Assist the Harpers in their fight against the Red Wizards.