A band of Ogres has been seen heading to the ruins of Mildenhall.Your mission is to stop them from settling there.The smart money is on the Ogres. Roleplaying encouraged, combat inevitable. Characters provided (level 3-5). Reprised from 1999. GM Kent King.
Good & Holy clerics are above the rude ways of courts, but the abbot is dying-and not a natural death. Who will replace him and what about the curse? Political intrigue and a mystery to solve. Problem solving stressed.
You are not Drizzt Do'Urden, you are not Qilue Veladorn, you are Draw, pure, and evil.The feared draw surface raids are terrifying to humanity, elves, halflings, to everyone... unless you are Draw.
A Paladin gone bad is on the loose.The priests have sent you on a mission to bring him to justice. All of your wits and skills will be necessary to survive, much less succeed. Are you up to the challenge? A BYOVTragedy. GM Scott Javoroski.
Part III of the Imperceptor series. You have just returned from Latransk with the crystal hammer. You see the army of snakemen about to invade what's left of the city. Unable to fight them, you escape into the tunnels below the city. A stranger has an odd set of directions from an old friend that lead to the Swords of Cole. Can you translate the note and find them? Enjoy puzzles? GM John Murphy.
The ever-beautiful,ever-young nymphs of the alcove. What is their secret? The player characters must find out what magic the nymphs know to keep so young. An adventure for five to six characters of 4-7th level. Characters provided. Must bring your own dice. For mature audiences only.GM Fabio Lo Magno.
Your patronesses in the City of Brass, the Witches of Gog, have asked you to "retrieve" a certain special flower for them.There is, of course, a catch.This blossom was part of a funeral regalia of the City's beloved second ruler, Tadmurah, also known as Queen Samaramaut. A game for six seasoned players. Characters and miniatures are provided. Bring your own dice. GM Seth D. Lieberman.