A secret lies beneath the streets of Hauberk. Howlings and strange disappearances have been accompanied by rumors of strange men dressed in black. Dare you discover the secret of Hauberk? Developed with Gary Gygax!
A secret lies beneath the streets of Hauberk. Howlings and strange disappearances have been accompanied by rumors of strange men dressed in black. Dare you discover the secret of Hauberk? Developed with Gary Gygax!
A Paladin gone bad is on the loose.The priests have sent you on a mission to bring him to justice. All of your wits and skills will be necessary to survive, much less succeed. Are you up to the challenge? A BYOVTragedy. GM Scott Javoroski.
A Paladin gone bad is on the loose.The priests have sent you on a mission to bring him to justice. All of your wits and skills will be necessary to survive, much less succeed. Are you up to the challenge? A BYOVTragedy. GM Scott Javoroski.
A Paladin gone bad is on the loose.The priests have sent you on a mission to bring him to justice. All of your wits and skills will be necessary to survive, much less succeed. Are you up to the challenge? A BYOVTragedy. GM Scott Javoroski.
Aegytia! Land of mystery and magic.This desert land of ancient tombs and monuments has need of heroes. Recently, strange things have been seen. Some say the dead have risen and walk the land. Others say that tomb robbers are stealing from the dead. Can you find out what's happening?
Dark and brooding, the castle stands before you-an icon of evil. Your quest and the evil wizard Lucien and his foul brood await your entry. Strange legacies of power lie within, power that could save or destroy the world. Only you can decide which.
Dark and brooding, the castle stands before you-an icon of evil. Your quest and the evil wizard Lucien and his foul brood await your entry. Strange legacies of power lie within, power that could save or destroy the world. Only you can decide which.
For centuries your people have lived a nomadic life on the north central plains, raising horses. Recently your lands have been invaded by the snow people fleeing the worsening winters farther north. Your lands have begun to die! A blight is upon the land. You have been sent to find help.
Two teams, two dungeon masters, one dungeon. Only one team will survive. Prepare for the final battle by evading the other team while exploring the dungeon, surviving encounters, and finding powerful magic items. Or track down the other team and ambush them. A well-tested event with a fifteen-year track record of fun and good times. GM Randy Stier.
Two teams, two dungeon masters, one dungeon. Only one team will survive. Prepare for the final battle by evading the other team while exploring the dungeon, surviving encounters, and finding powerful magic items. Or track down the other team and ambush them. A well-tested event with a fifteen-year track record of fun and good times. GM Randy Stier.
Two teams, two dungeon masters, one dungeon. Only one team will survive. Prepare for the final battle by evading the other team while exploring the dungeon, surviving encounters, and finding powerful magic items. Or track down the other team and ambush them. A well-tested event with a fifteen-year track record of fun and good times. GM Randy Stier.
Two teams, two dungeon masters, one dungeon. Only one team will survive. Prepare for the final battle by evading the other team while exploring the dungeon, surviving encounters, and finding powerful magic items. Or track down the other team and ambush them. A well-tested event with a fifteen-year track record of fun and good times. GM Randy Stier.
Gold, ivory, and spices! A fortune awaits those brave enough to explore the dark continent. A number of prominent Roman merchants are financing an expedition to Africa.These merchants need hardy, seasoned adventurers to mount this venture. Are you brave enough to head into the Darkness?
100 vs. 1000:Terrible odds? Yet the heroes of Fort Brendon faced those odds, and won. Now the king of Keltia has sent out the call to those heroes, and anyone brave enough to follow in their footsteps. Something begins to stir to the north. It is vital that you find out what is happening.
Pirates are wreaking havoc on the Roman shipping lanes.The Senate and the merchants guild have agreed to finance the navy to send out an expedition to stop the raiders.The navy has begun recruiting able adventurers to man the ships. Come join the Imperial Navy and hunt pirates on the seas.
What starts out as the pursuit of a kidnapped princess soon becomes a chase through the catacombs of an ancient mausoleum, the discovery of a dwarven city, an encounter with the living nightmare known as the Pack. Can you prevent the princess from being sacrificed as part of an unholy ritual?
What starts out as the pursuit of a kidnapped princess soon becomes a chase through the catacombs of an ancient mausoleum, the discovery of a dwarven city, an encounter with the living nightmare known as the Pack. Can you prevent the princess from being sacrificed as part of an unholy ritual?
Get ready for one of the strangest dungeon crawls you have ever participated in.Tath III is looking for the right party to help him finish his quest to take the throne from King Lodrin. Do you have the brawn, brains, and heart to survive the tests that lie within the dungeon? Complete the tests and you can change the world of Tyrenal forever. GM James Droste.
An ancient book, a stodgy old librarian, three bent coins, and a wooden whistle. What do they all add up to? Trouble. You wanted to retire. You wanted the life of leisure.Too bad your money management skills are equal to those of an ore. So, it's back to the adventure life you go. Characters provided. A BYOV Tragedy. GM Scott Javoroski.
Dragonlance fans! Forged in the Age of Might, an artifact is entrusted to several Kender and ragtag friends. Can they protect it from the Dark Queen and save Krynn?! Can you survive her minions? Can the other characters survive the Kender?! Fourth year running for this frantic adventure. You'll probably need to come early if you want to play one of the Kender. GM Carl Davis.
Dragonlance fans! Forged in the Age of Might, an artifact is entrusted to several Kender and ragtag friends. Can they protect it from the Dark Queen and save Krynn?! Can you survive her minions? Can the other characters survive the Kender?! Fourth year running for this frantic adventure. You'll probably need to come early if you want to play one of the Kender. GM Carl Davis.
The next segment in a long-running campaign. A story about some not-too-eager heroes and the quest that takes over their lives. All-new players will be brought up to speed as the story picks up where the previous left off. GM Ron VanBlarcum.
Pick up where we left off last year. New players brought up to speed. Adventure about a crew of less than enthusiastic heroes who fall into a rather unsuspected position. Game will keep going every year till the story is done or everyone's dead. See ya there. GM Ron VanBlarcum.
Your party is known to be the experts in dealing with the demonic foes. A clue to their invasion has been found, but now comes your greatest challenge. You must track them home, defeat them, and save the realms. Roleplaying encouraged, combat inevitable. Characters (level 6-8) provided. GM Kent King.
Your party is known to be the experts in dealing with the demonic foes. A clue to their invasion has been found, but now comes your greatest challenge. You must track them home, defeat them, and save the realms. Roleplaying encouraged, combat inevitable. Characters (level 6-8) provided. GM Kent King.
Pain.Torture. Humiliation. In the months since Alba Ker won the Wand of Orcus, he's put it to good use-on you.Your endless suffering under the Demon Lord has driven you to a final act of desperation: a death race through Alba Ker's nightmare labyrinth. But beware, the Chaos Factor ensures only the sickest shall survive.This head-to-head event simultaneously pits two groups of players against each other-in the same dungeon. Characters provided. GM Thomas Lommel.
The great and forbidding abode of the overlord Asmodeus, ruler of Nessus, the 9th plane of Hell. Your battle has taken you here, and here is where it must end.The player characters are the remaining heroes of a long war between good and evil. Who will prevail in the end? An adventure for six to eight characters of 18-20th level. Characters provided or bring your own character, subject to the GM's approval. Must bring your own dice. GM Fabio Lo Magno.
Part III of the Imperceptor series. You have just returned from Latransk with the crystal hammer. You see the army of snakemen about to invade what's left of the city. Unable to fight them, you escape into the tunnels below the city. A stranger has an odd set of directions from an old friend that lead to the Swords of Cole. Can you translate the note and find them? Enjoy puzzles? GM John Murphy.
Part III of the Imperceptor series. You have just returned from Latransk with the crystal hammer. You see the army of snakemen about to invade what's left of the city. Unable to fight them, you escape into the tunnels below the city. A stranger has an odd set of directions from an old friend that lead to the Swords of Cole. Can you translate the note and find them? Enjoy puzzles? GM John Murphy.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Scholars of lore call it The Prison-sinister. It is truth that all great heroes of the Land must endure its trials-their very fame attracts The Keeper.The Prison is its home and those unfortunate souls must escape or rot forever while The Keeper corrupts their pride... Bring your own character 10-14 level. GM James Hein.
There has been a murder at the College of Magics. Or was it an experiment gone wrong? Six wizards from six different schools must find the answer. A KORG event. GM Dan Marcel.
There has been a murder at the College of Magics. Or was it an experiment gone wrong? Six wizards from six different schools must find the answer. A KORG event. GM Dan Marcel.
Our heroes have returned to their home Sphere and are now approaching their island base.They've lost all but their original ship,The Survivor, and are just happy to be home alive. What is that smoke coming from the island? GM Bruce Medic.
Our heroes have returned to their home Sphere and are now approaching their island base.They've lost all but their original ship,The Survivor, and are just happy to be home alive. What is that smoke coming from the island? GM Bruce Medic.
Our heroes have returned to their home Sphere and are now approaching their island base.They've lost all but their original ship,The Survivor, and are just happy to be home alive. What is that smoke coming from the island? GM Bruce Medic.
You defeated the ogres, but uncovered a more serious threat. Now, months later, you are safe at home celebrating a party reunion. You soon realize your foes have been busy. Roleplaying encouraged, combat inevitable. Characters (level 4-6) provided. GM Kent King.
You defeated the ogres, but uncovered a more serious threat. Now, months later, you are safe at home celebrating a party reunion. You soon realize your foes have been busy. Roleplaying encouraged, combat inevitable. Characters (level 4-6) provided. GM Kent King.
The Tear of Helm, a powerful relic, has been stolen, and must be recovered. If it is allowed to remain where it is, the demons will recover it for their master, and all will be lost. Help Portia Mar recover her lost brother Bruno. GM Bryan Ruther.
Bandits have stolen a family heirloom. Can you recover it? Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules available at Game Base 7 HQ. Ages twelve and up.
From the creators of "Soul Searching." She paints the canvas of your dreams. Her name is Merronis, and she pleads with you to help her be whole again. Didn't your great uncle Attilian once talk of someone or something named Merronis? Perhaps she is the key to the town's sadness.
From the creators of "Soul Searching." She paints the canvas of your dreams. Her name is Merronis, and she pleads with you to help her be whole again. Didn't your great uncle Attilian once talk of someone or something named Merronis? Perhaps she is the key to the town's sadness.
From the creators of "Soul Searching." She paints the canvas of your dreams. Her name is Merronis, and she pleads with you to help her be whole again. Didn't your great uncle Attilian once talk of someone or something named Merronis? Perhaps she is the key to the town's sadness.
From the creators of "Soul Searching." She paints the canvas of your dreams. Her name is Merronis, and she pleads with you to help her be whole again. Didn't your great uncle Attilian once talk of someone or something named Merronis? Perhaps she is the key to the town's sadness.
Duke Teral's Assignment requires play in PS4B.The death of Rubert and Orndox was a terrible blow. Are you brave enough to tell the Duke and accept his assignment? Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules available at Game Base 7 HQ.
Your party has been magically trapped in an ancient ruined city in the desert; you have found no escape from this cursed place, and you are running short of food and water. Your only hope seems to lie in entering the temple at the heart of this abominable city, a temple fashioned of black iron and horn. Characters and miniatures are provided. Bring your own dice. GM Seth D. Lieberman.
For countless years the many races of the world have fought. Now there will be peace after one final round of negotiations. A delightful mix of live-action and traditional roleplaying. A KORG team event. GM Dan Marcel.
For countless years the many races of the world have fought. Now there will be peace after one final round of negotiations. A delightful mix of live-action and traditional roleplaying. A KORG team event. GM Dan Marcel.
The Tear, no one has it.The Ratpack, Bruno Marr,and Helm's Slivercrossers all want it. Join the Ratpack as they face off against Evil Undreamed, and find out who will possess Helm's Tear. GM Erik Johnson.
The Tear, no one has it.The Ratpack, Bruno Marr,and Helm's Slivercrossers all want it. Join the Ratpack as they face off against Evil Undreamed, and find out who will possess Helm's Tear. GM Erik Johnson.
The Tear, no one has it.The Ratpack, Bruno Marr,and Helm's Slivercrossers all want it. Join the Ratpack as they face off against Evil Undreamed, and find out who will possess Helm's Tear. GM Erik Johnson.
Honorbound occurs in a world dominated by spirits and shamans, warriors and elementalists.Can you unravel the mysteries of the ancient past? Can you learn the nature of the forces that hedge your people in? GM Christian Tomsey.
The characters proceed through a typical dungeon when they find a small room 10x10x10. It leads to a fabulous adventure traveling the closets of our world fighting the evil closet shadow— an Over Lord demon who is stealing the dreams of earth children to power his shadow realm. Can the characters enter the shadow realm and save this other world before the Over Lord takes their world's children's dreams?
One last chance for those who missed it last year.The chaotic six attend a carnival of DOOM!!! Participate or suffer the wrath of a God! Mwa-haha! Insanity required. GM Rydia Vielehr.
Six insane characters join for the ultimate trial. Will they survive? Will they beat the odds? Mafias, vampires, fairies, and... KATZ?!? What will happen this time? Join us for the ride of a lifetime. Insanity required. GM Rydia Vielehr.
Six insane characters join for the ultimate trial. Will they survive? Will they beat the odds? Mafias, vampires, fairies, and... KATZ?!? What will happen this time? Join us for the ride of a lifetime. Insanity required. GM Rydia Vielehr.
Six insane characters join for the ultimate trial. Will they survive? Will they beat the odds? Mafias, vampires, fairies, and... KATZ?!? What will happen this time? Join us for the ride of a lifetime. Insanity required. GM Rydia Vielehr.
In the desert town of Arba, six adventurers are drawn into an age-old conflict.The Lords of Night are manuvering for a death blow against the forces of light.The Sultan's troops have either been paid off or are too frightened to prevent the coming storm. Will the adventurers be able to save themselves and the town from the coming of the night drummer? GM William Reger.
A scenario by Scott Fuce. Ou-gillie's bride has been kidnapped.The problem is, he is the smartest one of the bunch. Some players will switch places with the DM in this improvisational module. Roleplaying will be stressed.
The Godsmane have a new high-up man coming to town.They want some real cutters as escorts and guards. Have you got what it takes? Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules avaialble at Game Base 7 HQ. Ages twelve and up.
Sultro has need of some adventurers for an out-of-town assignment. Suggest playing PS4 first. Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules available at Game Base 7 HQ. Age twelve and up.
Requires play in PS4A. Kobolds have set up camp in the entrance to Rubert and Orndox's lair. Can you get past them to see these legendary heroes? Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules available at Game Base 7 HQ. Age twelve, and up.
Having accepted Duke Teral's assignment and journeyed here, you must now enter the Haunted Castle of Lord Duramis. Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules available at Game Base 7 HQ.
While en route to a research stronghold, Project PSC-1 A3 has been stolen. Sir Adkins Colvin seeks brave and skilled souls to recover it. But, with such a high reward, what could this project be?
Your patronesses in the City of Brass, the Witches of Gog, have asked you to "retrieve" a certain special flower for them.There is, of course, a catch.This blossom was part of a funeral regalia of the City's beloved second ruler, Tadmurah, also known as Queen Samaramaut. A game for six seasoned players. Characters and miniatures are provided. Bring your own dice. GM Seth D. Lieberman.
Your patronesses in the City of Brass, the Witches of Gog, have asked you to "retrieve" a certain special flower for them.There is, of course, a catch.This blossom was part of a funeral regalia of the City's beloved second ruler, Tadmurah, also known as Queen Samaramaut. A game for six seasoned players. Characters and miniatures are provided. Bring your own dice. GM Seth D. Lieberman.
Bizarre happenings are threatening to delay the annual heroes day and picnic.The halflings of Noddingburrow are scared, but the mayor won't close the (picnic) benches. It's up to the town militia to restore the peace (and the picnic.) Sense of fun required.
A scenario by Scott Fuce.The ores of Gwenneth are not the only ones looking for "The Child." Join the paladin as she tries to determine why the men of Waterdeep have all apparently died.
Refugees fleeing the onslaught of the Witch Queen of Nifielm continue to stream into Pyre.The normally isolationist court of the Fire Elves is torn-embrace and shelter the shattered remains of their allies, or close their gates and await the end? Which way will you choose? Strong emphasis on roleplaying. GM Greg Marks.
Soul Searching'/and Beauty" characters try to stop the Cult of the Hand.The only problem is: Is it too late to stop the rise ofVecna himself? With Atillian in the lead, can you prevent his return?
Your party must track down an evil party before they find the artifact horn and use it to resurrect the evil god, Krokuss. Can you stop them? This is an adventure for high-level characters (14-16th level). Bring your own characters. GM Jim Smidl.
Your party must track down an evil party before they find the artifact horn and use it to resurrect the evil god, Krokuss. Can you stop them? This is an adventure for high-level characters (14-16th level). Bring your own characters. GM Jim Smidl.
Your party must track down an evil party before they find the artifact horn and use it to resurrect the evil god, Krokuss. Can you stop them? This is an adventure for high-level characters (14-16th level). Bring your own characters. GM Jim Smidl.
Your party must track down an evil party before they find the artifact horn and use it to resurrect the evil god, Krokuss. Can you stop them? This is an adventure for high-level characters (14-16th level). Bring your own characters. GM Jim Smidl.
The ever-beautiful,ever-young nymphs of the alcove. What is their secret? The player characters must find out what magic the nymphs know to keep so young. An adventure for five to six characters of 4-7th level. Characters provided. Must bring your own dice. For mature audiences only.GM Fabio Lo Magno.
The ever-beautiful,ever-young nymphs of the alcove. What is their secret? The player characters must find out what magic the nymphs know to keep so young. An adventure for five to six characters of 4-7th level. Characters provided. Must bring your own dice. For mature audiences only.GM Fabio Lo Magno.
A band of Ogres has been seen heading to the ruins of Mildenhall.Your mission is to stop them from settling there.The smart money is on the Ogres. Roleplaying encouraged, combat inevitable. Characters provided (level 3-5). Reprised from 1999. GM Kent King.
A band of Ogres has been seen heading to the ruins of Mildenhall.Your mission is to stop them from settling there.The smart money is on the Ogres. Roleplaying encouraged, combat inevitable. Characters provided (level 3-5). Reprised from 1999. GM Kent King.
A scholar wants info on creatures lurking within The Towers. Where did they come from, and why? Most of these horrors are unclassified-unknown to lore and adventurers. Of course, while he's exploring and taking notes, he needs bodyguards. Bring your own character 8-11 th level. Combat, puzzles, and great roleplaying for all.GM James Flein.
A scholar wants info on creatures lurking within The Towers. Where did they come from, and why? Most of these horrors are unclassified-unknown to lore and adventurers. Of course, while he's exploring and taking notes, he needs bodyguards. Bring your own character 8-11 th level. Combat, puzzles, and great roleplaying for all.GM James Flein.
You have been sent by your guildmaster to recover an old artifact from a rival thieves guild. You are the best your guild can offer. But what are the rumours about an alliance between the rival guild and a group of monsters? Characters provided or make onsite. Generics welcome.
You have been sent by your guildmaster to recover an old artifact from a rival thieves guild. You are the best your guild can offer. But what are the rumours about an alliance between the rival guild and a group of monsters? Characters provided or make onsite. Generics welcome.
You have been sent by your guildmaster to recover an old artifact from a rival thieves guild. You are the best your guild can offer. But what are the rumours about an alliance between the rival guild and a group of monsters? Characters provided or make onsite. Generics welcome.
You have been sent by your guildmaster to recover an old artifact from a rival thieves guild. You are the best your guild can offer. But what are the rumours about an alliance between the rival guild and a group of monsters? Characters provided or make onsite. Generics welcome.
The event that drew so much attention last year,"Excessive Violence!,"is back again with all-new monsters, better rules, and more people! Here's how it works: twelve people to a table,and two tables. All will get some of the biggest, baddest,and most dangerous monsters out of the Monstrous Manual,for a three-hour bloody King of the Mountain match. A new round of people every day and the top four each day advance to Sunday's final competition, where the winner will receive a genuine 42" long sword! DO NOT SIGN UP IF YOU WONT BE HERE SUNDAY.The earth will shake when we pit the baddest creatures of them all against each other, so don't miss it! GM Adam Meitz.