Barbarian Lives by Daniel Llewellyn, Jeff Bull, and Tim White. Your tribe has existed for as long as your elders can remember.The vile tribe across the river has been your enemy since the great split almost as long ago. Now the stranger from the forest has called the two tribes together to deal with the end of the world. You will take your weapons and solve this the barbarian way. An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. Standard RPGA experience points.
Barbarian Lives by Daniel Llewellyn, Jeff Bull, and Tim White. Your tribe has existed for as long as your elders can remember.The vile tribe across the river has been your enemy since the great split almost as long ago. Now the stranger from the forest has called the two tribes together to deal with the end of the world. You will take your weapons and solve this the barbarian way. An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. Standard RPGA experience points.
Barbarian Lives by Daniel Llewellyn, Jeff Bull, and Tim White. Your tribe has existed for as long as your elders can remember.The vile tribe across the river has been your enemy since the great split almost as long ago. Now the stranger from the forest has called the two tribes together to deal with the end of the world. You will take your weapons and solve this the barbarian way. An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. Standard RPGA experience points.
Barbarian Lives by Daniel Llewellyn, Jeff Bull, and Tim White. Your tribe has existed for as long as your elders can remember.The vile tribe across the river has been your enemy since the great split almost as long ago. Now the stranger from the forest has called the two tribes together to deal with the end of the world. You will take your weapons and solve this the barbarian way. An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. Standard RPGA experience points.
Barbarian Lives by Daniel Llewellyn, Jeff Bull, and Tim White. Your tribe has existed for as long as your elders can remember.The vile tribe across the river has been your enemy since the great split almost as long ago. Now the stranger from the forest has called the two tribes together to deal with the end of the world. You will take your weapons and solve this the barbarian way. An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. Standard RPGA experience points.
Barbarian Lives by Daniel Llewellyn, Jeff Bull, and Tim White. Your tribe has existed for as long as your elders can remember.The vile tribe across the river has been your enemy since the great split almost as long ago. Now the stranger from the forest has called the two tribes together to deal with the end of the world. You will take your weapons and solve this the barbarian way. An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. Standard RPGA experience points.
Barbarian Lives by Daniel Llewellyn, Jeff Bull, and Tim White. Your tribe has existed for as long as your elders can remember.The vile tribe across the river has been your enemy since the great split almost as long ago. Now the stranger from the forest has called the two tribes together to deal with the end of the world. You will take your weapons and solve this the barbarian way. An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. Standard RPGA experience points.
Cat's Meow by Steve Hardinger. Children of merchants ofWaterdeep are being turned into zombies as they sleep. Ransom demands have been made. Is it a nefarious plot or just the usual rivalry between merchants? An adventure for characters of approximately 7th level, characters provided. Uses 3rd edition D&D rules. Standard RPGA experience.
Cat's Meow by Steve Hardinger. Children of merchants ofWaterdeep are being turned into zombies as they sleep. Ransom demands have been made. Is it a nefarious plot or just the usual rivalry between merchants? An adventure for characters of approximately 7th level, characters provided. Uses 3rd edition D&D rules. Standard RPGA experience.
Cat's Meow by Steve Hardinger. Children of merchants ofWaterdeep are being turned into zombies as they sleep. Ransom demands have been made. Is it a nefarious plot or just the usual rivalry between merchants? An adventure for characters of approximately 7th level, characters provided. Uses 3rd edition D&D rules. Standard RPGA experience.
Cat's Meow by Steve Hardinger. Children of merchants ofWaterdeep are being turned into zombies as they sleep. Ransom demands have been made. Is it a nefarious plot or just the usual rivalry between merchants? An adventure for characters of approximately 7th level, characters provided. Uses 3rd edition D&D rules. Standard RPGA experience.
Cat's Meow by Steve Hardinger. Children of merchants ofWaterdeep are being turned into zombies as they sleep. Ransom demands have been made. Is it a nefarious plot or just the usual rivalry between merchants? An adventure for characters of approximately 7th level, characters provided. Uses 3rd edition D&D rules. Standard RPGA experience.
Binding Arbitration by Kim and Pete Winz. Your six countries have been at war for far too long, but peace talks have gone nowhere. As a last resort, your leaders have consented to put the decision into the hands of a powerful wizard known for resolving delicate issues such as this. Each of you has been given complete authority to represent your country in the final negotiations. The wizard's methods are a mystery but you'd do just about anything to stop this bloody conflict. An adventure for characters levels 7-8, characters provided. Uses 3rd Edition D&D rules. RPGA paying members 5th level and above. Quadruple RPGA experience.
Binding Arbitration by Kim and Pete Winz. Your six countries have been at war for far too long, but peace talks have gone nowhere. As a last resort, your leaders have consented to put the decision into the hands of a powerful wizard known for resolving delicate issues such as this. Each of you has been given complete authority to represent your country in the final negotiations. The wizard's methods are a mystery but you'd do just about anything to stop this bloody conflict. An adventure for characters levels 7-8, characters provided. Uses 3rd Edition D&D rules. RPGA paying members 5th level and above. Quadruple RPGA experience.
Brother of Death by Keith Polster. Lost in a magical sleep, the daughter of a powerful King enlists your help in finding a cure. Everything from steel to magic to intrigue stands in your way. Will sword or common sense save the day? An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. RPGA paying members 3rd level and above.Triple RPGA experience points.
Brother of Death by Keith Polster. Lost in a magical sleep, the daughter of a powerful King enlists your help in finding a cure. Everything from steel to magic to intrigue stands in your way. Will sword or common sense save the day? An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. RPGA paying members 3rd level and above.Triple RPGA experience points.
Brother of Death by Keith Polster. Lost in a magical sleep, the daughter of a powerful King enlists your help in finding a cure. Everything from steel to magic to intrigue stands in your way. Will sword or common sense save the day? An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. RPGA paying members 3rd level and above.Triple RPGA experience points.
Brother of Death by Keith Polster. Lost in a magical sleep, the daughter of a powerful King enlists your help in finding a cure. Everything from steel to magic to intrigue stands in your way. Will sword or common sense save the day? An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. RPGA paying members 3rd level and above.Triple RPGA experience points.
Brother of Death by Keith Polster. Lost in a magical sleep, the daughter of a powerful King enlists your help in finding a cure. Everything from steel to magic to intrigue stands in your way. Will sword or common sense save the day? An adventure for characters levels 4-6, characters provided. Uses 3rd Edition D&D rules. RPGA paying members 3rd level and above.Triple RPGA experience points.
Ze royale family and ze evil Baron, zey are missing"Membuhs of Pahliment ah in jail? Use your cheesiest accent while restoring sanity to this hayseed capitol...er...uh..solving universal problems. Characters provided. Standard RPGA experience.
Ze royale family and ze evil Baron, zey are missing"Membuhs of Pahliment ah in jail? Use your cheesiest accent while restoring sanity to this hayseed capitol...er...uh..solving universal problems. Characters provided. Standard RPGA experience.
Ze royale family and ze evil Baron, zey are missing"Membuhs of Pahliment ah in jail? Use your cheesiest accent while restoring sanity to this hayseed capitol...er...uh..solving universal problems. Characters provided. Standard RPGA experience.
Ze royale family and ze evil Baron, zey are missing"Membuhs of Pahliment ah in jail? Use your cheesiest accent while restoring sanity to this hayseed capitol...er...uh..solving universal problems. Characters provided. Standard RPGA experience.
Ze royale family and ze evil Baron, zey are missing"Membuhs of Pahliment ah in jail? Use your cheesiest accent while restoring sanity to this hayseed capitol...er...uh..solving universal problems. Characters provided. Standard RPGA experience.
Ze royale family and ze evil Baron, zey are missing"Membuhs of Pahliment ah in jail? Use your cheesiest accent while restoring sanity to this hayseed capitol...er...uh..solving universal problems. Characters provided. Standard RPGA experience.
In Another Man's Shoes by Tom Prusa. It came to you in a dream."You may not know it, but you have a twin. Now, you will walk in his shoes, for only so can the evil be defeated." When you woke up something was wrong.This is not your room. But that's your picture on the wall, wearing clothes you would never wear. And the dream does not fade."l have a brother!" An adventure for characters levels 4-8, characters provided. Invitation-only tournament. Uses 3rd Edition D&D rules. Double RPGA points.
In Another Man's Shoes by Tom Prusa. It came to you in a dream."You may not know it, but you have a twin. Now, you will walk in his shoes, for only so can the evil be defeated." When you woke up something was wrong.This is not your room. But that's your picture on the wall, wearing clothes you would never wear. And the dream does not fade."l have a brother!" An adventure for characters levels 4-8, characters provided. Invitation-only tournament. Uses 3rd Edition D&D rules. Double RPGA points.
In Another Man's Shoes by Tom Prusa. It came to you in a dream."You may not know it, but you have a twin. Now, you will walk in his shoes, for only so can the evil be defeated." When you woke up something was wrong.This is not your room. But that's your picture on the wall, wearing clothes you would never wear. And the dream does not fade."l have a brother!" An adventure for characters levels 4-8, characters provided. Invitation-only tournament. Uses 3rd Edition D&D rules. Double RPGA points.
In Another Man's Shoes by Tom Prusa. It came to you in a dream."You may not know it, but you have a twin. Now, you will walk in his shoes, for only so can the evil be defeated." When you woke up something was wrong.This is not your room. But that's your picture on the wall, wearing clothes you would never wear. And the dream does not fade."l have a brother!" An adventure for characters levels 4-8, characters provided. Invitation-only tournament. Uses 3rd Edition D&D rules. Double RPGA points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
The Darkness of Bromhead Manor by Geoff Skellams.The Maxwell children have come with their deathly ill mother to Bromhead Manor. It was hoped their mother's estranged half-brother could do something to alleviate their mother's condition and bring her back to health. But instead of a caring, kindly old man, they found their uncle to be a snarling, reclusive man, who locks himself in the western wing of the Manor, a place he has forbidden the children to explore. Strange things have started happening in the Manor, things that have the servants talking in hushed tones and refusing to elaborate. For the children, the house has become a place of fear, as they slowly lose hope of their mother ever recovering. Will they be able to overcome the Darkness of Bromhead Manor? A Masque of the Red Death tournament, using the D&D 3rd Edition rules, for the six Maxwell children (characters provided). RPGA paying members 7th level and above. Quintuple RPGA experience points.
The Darkness of Bromhead Manor by Geoff Skellams.The Maxwell children have come with their deathly ill mother to Bromhead Manor. It was hoped their mother's estranged half-brother could do something to alleviate their mother's condition and bring her back to health. But instead of a caring, kindly old man, they found their uncle to be a snarling, reclusive man, who locks himself in the western wing of the Manor, a place he has forbidden the children to explore. Strange things have started happening in the Manor, things that have the servants talking in hushed tones and refusing to elaborate. For the children, the house has become a place of fear, as they slowly lose hope of their mother ever recovering. Will they be able to overcome the Darkness of Bromhead Manor? A Masque of the Red Death tournament, using the D&D 3rd Edition rules, for the six Maxwell children (characters provided). RPGA paying members 7th level and above. Quintuple RPGA experience points.
At Time of Need by Dave Wolin.The army of the enemy is two days'march from your homes. All that stands between them and your village is a crippled captain, a band of shopkeepers, shepherds and cooks, and you. An adventure for 1st level characters (provided). Uses 3rd Edition D&D rules. Standard RPGA experience points.
At Time of Need by Dave Wolin.The army of the enemy is two days'march from your homes. All that stands between them and your village is a crippled captain, a band of shopkeepers, shepherds and cooks, and you. An adventure for 1st level characters (provided). Uses 3rd Edition D&D rules. Standard RPGA experience points.
At Time of Need by Dave Wolin.The army of the enemy is two days'march from your homes. All that stands between them and your village is a crippled captain, a band of shopkeepers, shepherds and cooks, and you. An adventure for 1st level characters (provided). Uses 3rd Edition D&D rules. Standard RPGA experience points.
At Time of Need by Dave Wolin.The army of the enemy is two days'march from your homes. All that stands between them and your village is a crippled captain, a band of shopkeepers, shepherds and cooks, and you. An adventure for 1st level characters (provided). Uses 3rd Edition D&D rules. Standard RPGA experience points.
Do Me a Favor by Scott Magner.The King requires six seasoned adventurers for a delicate mission. Unfortunately, those people have asked you for a little help.... Characters provided. Uses 3rd Edition D&D rules. Standard RPGA experience points.
Do Me a Favor by Scott Magner.The King requires six seasoned adventurers for a delicate mission. Unfortunately, those people have asked you for a little help.... Characters provided. Uses 3rd Edition D&D rules. Standard RPGA experience points.
Two parties, one good, one not so nice, each seeking to tip the scales in the balance between good and evil. What will the outcome be? It's in your hands. A great deal of fun, laughter and roleplaying at its best. We provide a world rich in texture and history, the characters, background, miniatures, prizes and surprises. You provide a basic knowledge of roleplaying, creativity, ingenuity and a desire to have a good time.