November, 1941. Your church chartered band of Inquisitors was heading back to Rome when you were waylaid by pagan dogs. Now you're forced to overnight in a haunted Duchy run by a madman in a court of backstabbers. Who is plotting against the Duke and is he in league with the dark forces that haunt the forest, or those fiends who had the audacity to accost your fellowship? A nice mystery sandwiched between some hearty bouts of combat, with a side order of role-playing.
Who would have thought a fewTechnomancers would run into so much trouble? It seems almost as if people don't want your help. Well, they're going to get it, one way or another.
Welcome back to Dark Lafayette.The mundane students are returning to the university.Those of you who are aware can sense that something has changed, and probably not for the better. Will you be able to find the source of the trouble before it finds you? GM Sean McLane.
Take a peek inside the operations of the Technocracy. A team of elite agents is assembled to investigate the disappearance of a previous exploratory team. Challenging roleplaying. A Charles Hahr Production. GM Charles Hahr.
Who would have thought a fewTechnomancers would run into so much trouble? It seems almost as if people don't want your help. Well, they're going to get it, one way or another.