One wish. Anything you want. Anything you need— Might, Glory, Riches, Passion, Anything. One man holds the power to make anything you wish come true, and you have a chance to make it yours. All that stands between you and the ultimate goal are over 2,000 contenders who want it just as much as you. 2000 men. One goal. One chance.
Nature's great harbringer of good, bad, and chaos, Halley's Comet returns to Earth's skies in 2061. How does it affect the Awakened World? Find out as your characters find themselves right in the middle of it all. Will you survive or become another shadow statistic? Winning teams will be eligible for the second round of Year of the Comet 1 only.
Ironclaw is a game of anthropomorphic (a.k.a."Furry") fantasy.The Tower on Haunted Hill has been a local legend for a hundred years. However, people have recently disappeared and the legend suddenly does not seem so far-fetched. What evil now resides on Haunted Hill? GM Chris Thesing.
Are the thefts of several artifacts from a local museum and a string of serial murders related? The officers assigned to these cases have disappeared and the police chief wants the whole thing covered up. Can you discover the connection before the secret reveals itself to the world? GM Thomas Napier.
The newly independent nation of Quebec has demanded admittance to NAFTA as the successor state Canada. Canada objects. While the heads of state meet in Washington, negotiators have gathered on a remote island in hopes of resolving the dispute. When things go wrong back home, the people on the island discover that the stakes have changed. GM Anne Moore.
The Claws of Iphis by Victor Long.The valiant heroes have uncovered what appears to be a hidden temple to the Snake-Goddess in Crete. Have you the courage to investigate and the strength to destroy it? Characters provided. Standard RPGA experience.
Rumor has it that there is a secret Al-Malik research facility on Shaprut engaging in proscribed activities.The Inquisitorial Synod has sent a party of inquisitors to investigate. Can your ragtag party of inquisitors sniff out the heresy?
In the near future, Earth's colonization of planets near and far is a reality, and theTerran Republic employs special teams of troubleshooters to bring law and order to the Republic. Sign on with the Terran Security Alliance to explore new worlds, meet new people, and preserve peace. Written by Anne Chang-Blaeske.
Part one of a new campaign by the no-talent hack who brought you the Voynich series. Join an archaeological expedition as they explore the well-preserved ruins of a canyon settlement in Southwestern America. GM Brian Martin.
The Jabberwock is loose once again. When a strange Fae shows up in the Baron's Freehold, the motley must come to her aid.Their quest will take them through the perils of a big city and deep into a hidden glen. Will they be able to recapture this most dangerous chimera?
The Jabberwock is loose once again. When a strange Fae shows up in the Baron's Freehold, the motley must come to her aid.Their quest will take them through the perils of a big city and deep into a hidden glen. Will they be able to recapture this most dangerous chimera?
You are agents of the Chinese Secret Service. An evil Hong Kong Triad and a rogue British agent are hatching an insidious scheme to destabilize the government.Time for you to prove that James Bond isn't the world's only great super spy!
You are agents of the Chinese Secret Service. An evil Hong Kong Triad and a rogue British agent are hatching an insidious scheme to destabilize the government.Time for you to prove that James Bond isn't the world's only great super spy!
The Inquisition has been active for seven hundred years now, battling Satan's breed all over the world, getting ready to become Christ's army in Parousia, his second coming. But even in their worst nightmares, never have any of the Inquisitor-Generals dreamt of the day in which one of Satan's children will walk the holy ground of the Vatican. And what can be done against such a creature, that even the Holy See's holiness doesnt stand against its ungodliness.
Alternity Dark Matter:"Vague Remembrance" by Kevin Melka.You wake on a boat in the middle of a lake with no memory of how you arrived, and with someone trying to kill you. Best find out who is behind it all before they succeed. Characters provided. Standard RPGA experience.
Alternity Dark Matter:"Vague Remembrance" by Kevin Melka.You wake on a boat in the middle of a lake with no memory of how you arrived, and with someone trying to kill you. Best find out who is behind it all before they succeed. Characters provided. Standard RPGA experience.
Alternity Dark Matter:"Vague Remembrance" by Kevin Melka.You wake on a boat in the middle of a lake with no memory of how you arrived, and with someone trying to kill you. Best find out who is behind it all before they succeed. Characters provided. Standard RPGA experience.
The Valley—a place of refuge for criminals of all kinds, murders, thieves, and traitors—all have protection of the Ten Demons, the Guardians of the Unwanted. A place where the law is in the hands of the lawless. No criminal has ever been brought to justice after entering the valley, though many have tried. Now, after the death of his daughter, one Duke wants justice. No matter what the cost.
The event that drew so much attention last year,"Excessive Violence!,"is back again with all-new monsters, better rules, and more people! Here's how it works: twelve people to a table,and two tables. All will get some of the biggest, baddest,and most dangerous monsters out of the Monstrous Manual,for a three-hour bloody King of the Mountain match. A new round of people every day and the top four each day advance to Sunday's final competition, where the winner will receive a genuine 42" long sword! DO NOT SIGN UP IF YOU WONT BE HERE SUNDAY.The earth will shake when we pit the baddest creatures of them all against each other, so don't miss it! GM Adam Meitz.
The event that drew so much attention last year,"Excessive Violence!,"is back again with all-new monsters, better rules, and more people! Here's how it works: twelve people to a table,and two tables. All will get some of the biggest, baddest,and most dangerous monsters out of the Monstrous Manual,for a three-hour bloody King of the Mountain match. A new round of people every day and the top four each day advance to Sunday's final competition, where the winner will receive a genuine 42" long sword! DO NOT SIGN UP IF YOU WONT BE HERE SUNDAY.The earth will shake when we pit the baddest creatures of them all against each other, so don't miss it! GM Adam Meitz.
The event that drew so much attention last year,"Excessive Violence!,"is back again with all-new monsters, better rules, and more people! Here's how it works: twelve people to a table,and two tables. All will get some of the biggest, baddest,and most dangerous monsters out of the Monstrous Manual,for a three-hour bloody King of the Mountain match. A new round of people every day and the top four each day advance to Sunday's final competition, where the winner will receive a genuine 42" long sword! DO NOT SIGN UP IF YOU WONT BE HERE SUNDAY.The earth will shake when we pit the baddest creatures of them all against each other, so don't miss it! GM Adam Meitz.
The event that drew so much attention last year, “excessive Violence!,” is back again with all-new monsters, better rules, and more people! Here’s how it works: twleve people to a table, and two tables. All will get some of the biggest, baddest, and most dangerous monsters out of the Monstrous Manual, for a three-hour bloody King of the Mountain match. A new round of people every day and the top four each day advance to Sunday’s final competition, where the winner will receive a geniune 42” long sword! DO NOT SIGN UP IF YOU WON’T BE HERE ON SUNDAY. The earth will shake when we pit the baddest creatures of them all against each other, so don’t miss it! GM Adam Meitz
Two parties, one good, one not so nice, each seeking to tip the scales in the balance between good and evil. What will the outcome be? It's in your hands. A great deal of fun, laughter and roleplaying at its best. We provide a world rich in texture and history, the characters, background, miniatures, prizes and surprises. You provide a basic knowledge of roleplaying, creativity, ingenuity and a desire to have a good time.
You are Lucid. You have the power to see the truth of Dreams, and aren't blind like the rest of the world. But how are the blind, the unaware dreamers walking around lost and confused in the DreamCommon? Who's pulling them out of their own heads, and who's arming them to the teeth with AK-47s pulled from the nightmares of Vietnam vets?
Vanguard, the world's premeire superhero group, is wiped out by a mysterious organization known only as the Convocation. Can the second-string lineup avenge the loss? Continues with Vigil #2:"Famine."
Vanguard, the world's premeire superhero group, is wiped out by a mysterious organization known only as the Convocation. Can the second-string lineup avenge the loss? Continues with Vigil #2:"Famine."
The newly christened superhero group, Vigil, travels to subSaharan Africa, hot on the trail of a devastating new weapon. Don't miss Vigil Issue #1: Revenge!
The newly christened superhero group, Vigil, travels to subSaharan Africa, hot on the trail of a devastating new weapon. Don't miss Vigil Issue #1: Revenge!
This summit meeting is important and all the major governments are there—and so are their spies. Everyone's on their best behavior, with the entire world watching, which is why the CIA spooks turned to you. No one knows any of you, so you can still act freely— as long as you don't get caught.
A wavebreak game roughly based off Greg Stolze's CD setting.This game will not be the adventures per se which are contained on the CD, but will utilize material contained on the CD as well as other Everway sourcebooks and the Everway boxed main set.GM Kamal Lombardi.
Ostric of Meban a.k.a.the diabolical frog departed, leaving the cursed crystal ball of Wechtari,and seven grimores of evil magic. Miginath Harabor, King of Kaldor, has been persuaded by Erila Kaphin that for the safety of the realm, these items should be taken to the chantry of Arcane Lore in far-off Cherafir. You have been "volunteered"for this service. All you have to do is take a trip through a wilderness, pass through an unfriendly realm, avoid a war, and take a sea voyage. GM James Watson.
It is the Final Nights in the World of Darkness.The battle lines are being drawn. It's hard to know whom to trust. What happens when the Prince of the city asks you to help an old enemy defect from the Sabbat?
It is the Final Nights in the World of Darkness.The battle lines are being drawn. It's hard to know whom to trust. What happens when the Prince of the city asks you to help an old enemy defect from the Sabbat?
It is the Final Nights in the World of Darkness.The battle lines are being drawn. It's hard to know whom to trust. What happens when the Prince of the city asks you to help an old enemy defect from the Sabbat?
It is the Final Nights in the World of Darkness.The battle lines are being drawn. It's hard to know whom to trust. What happens when the Prince of the city asks you to help an old enemy defect from the Sabbat?
A Camarilla city's walls are growing weak from the threat of Sabbat siege.The city's whiny Prince is looking for help ... anywhere! Perhaps that's why Uncle Vitorio sent you and your siblings this way. After all, you are always looking for your chance to prove yourself to your family. Besides,"convincing" people is what being Giovanni is all about.
A Camarilla city's walls are growing weak from the threat of Sabbat siege.The city's whiny Prince is looking for help ... anywhere! Perhaps that's why Uncle Vitorio sent you and your siblings this way. After all, you are always looking for your chance to prove yourself to your family. Besides,"convincing" people is what being Giovanni is all about.