Our heroes have returned to their home Sphere and are now approaching their island base.They've lost all but their original ship,The Survivor, and are just happy to be home alive. What is that smoke coming from the island? GM Bruce Medic.
You defeated the ogres, but uncovered a more serious threat. Now, months later, you are safe at home celebrating a party reunion. You soon realize your foes have been busy. Roleplaying encouraged, combat inevitable. Characters (level 4-6) provided. GM Kent King.
You defeated the ogres, but uncovered a more serious threat. Now, months later, you are safe at home celebrating a party reunion. You soon realize your foes have been busy. Roleplaying encouraged, combat inevitable. Characters (level 4-6) provided. GM Kent King.
The Tear of Helm, a powerful relic, has been stolen, and must be recovered. If it is allowed to remain where it is, the demons will recover it for their master, and all will be lost. Help Portia Mar recover her lost brother Bruno. GM Bryan Ruther.
Bandits have stolen a family heirloom. Can you recover it? Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules available at Game Base 7 HQ. Ages twelve and up.
From the creators of "Soul Searching." She paints the canvas of your dreams. Her name is Merronis, and she pleads with you to help her be whole again. Didn't your great uncle Attilian once talk of someone or something named Merronis? Perhaps she is the key to the town's sadness.
From the creators of "Soul Searching." She paints the canvas of your dreams. Her name is Merronis, and she pleads with you to help her be whole again. Didn't your great uncle Attilian once talk of someone or something named Merronis? Perhaps she is the key to the town's sadness.
From the creators of "Soul Searching." She paints the canvas of your dreams. Her name is Merronis, and she pleads with you to help her be whole again. Didn't your great uncle Attilian once talk of someone or something named Merronis? Perhaps she is the key to the town's sadness.
From the creators of "Soul Searching." She paints the canvas of your dreams. Her name is Merronis, and she pleads with you to help her be whole again. Didn't your great uncle Attilian once talk of someone or something named Merronis? Perhaps she is the key to the town's sadness.
Duke Teral's Assignment requires play in PS4B.The death of Rubert and Orndox was a terrible blow. Are you brave enough to tell the Duke and accept his assignment? Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules available at Game Base 7 HQ.
Your party has been magically trapped in an ancient ruined city in the desert; you have found no escape from this cursed place, and you are running short of food and water. Your only hope seems to lie in entering the temple at the heart of this abominable city, a temple fashioned of black iron and horn. Characters and miniatures are provided. Bring your own dice. GM Seth D. Lieberman.
For countless years the many races of the world have fought. Now there will be peace after one final round of negotiations. A delightful mix of live-action and traditional roleplaying. A KORG team event. GM Dan Marcel.
For countless years the many races of the world have fought. Now there will be peace after one final round of negotiations. A delightful mix of live-action and traditional roleplaying. A KORG team event. GM Dan Marcel.
The Tear, no one has it.The Ratpack, Bruno Marr,and Helm's Slivercrossers all want it. Join the Ratpack as they face off against Evil Undreamed, and find out who will possess Helm's Tear. GM Erik Johnson.
The Tear, no one has it.The Ratpack, Bruno Marr,and Helm's Slivercrossers all want it. Join the Ratpack as they face off against Evil Undreamed, and find out who will possess Helm's Tear. GM Erik Johnson.
The Tear, no one has it.The Ratpack, Bruno Marr,and Helm's Slivercrossers all want it. Join the Ratpack as they face off against Evil Undreamed, and find out who will possess Helm's Tear. GM Erik Johnson.
Honorbound occurs in a world dominated by spirits and shamans, warriors and elementalists.Can you unravel the mysteries of the ancient past? Can you learn the nature of the forces that hedge your people in? GM Christian Tomsey.
The characters proceed through a typical dungeon when they find a small room 10x10x10. It leads to a fabulous adventure traveling the closets of our world fighting the evil closet shadow— an Over Lord demon who is stealing the dreams of earth children to power his shadow realm. Can the characters enter the shadow realm and save this other world before the Over Lord takes their world's children's dreams?
One last chance for those who missed it last year.The chaotic six attend a carnival of DOOM!!! Participate or suffer the wrath of a God! Mwa-haha! Insanity required. GM Rydia Vielehr.
Six insane characters join for the ultimate trial. Will they survive? Will they beat the odds? Mafias, vampires, fairies, and... KATZ?!? What will happen this time? Join us for the ride of a lifetime. Insanity required. GM Rydia Vielehr.
Six insane characters join for the ultimate trial. Will they survive? Will they beat the odds? Mafias, vampires, fairies, and... KATZ?!? What will happen this time? Join us for the ride of a lifetime. Insanity required. GM Rydia Vielehr.
Six insane characters join for the ultimate trial. Will they survive? Will they beat the odds? Mafias, vampires, fairies, and... KATZ?!? What will happen this time? Join us for the ride of a lifetime. Insanity required. GM Rydia Vielehr.
In the desert town of Arba, six adventurers are drawn into an age-old conflict.The Lords of Night are manuvering for a death blow against the forces of light.The Sultan's troops have either been paid off or are too frightened to prevent the coming storm. Will the adventurers be able to save themselves and the town from the coming of the night drummer? GM William Reger.
A scenario by Scott Fuce. Ou-gillie's bride has been kidnapped.The problem is, he is the smartest one of the bunch. Some players will switch places with the DM in this improvisational module. Roleplaying will be stressed.
The Godsmane have a new high-up man coming to town.They want some real cutters as escorts and guards. Have you got what it takes? Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules avaialble at Game Base 7 HQ. Ages twelve and up.
Sultro has need of some adventurers for an out-of-town assignment. Suggest playing PS4 first. Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules available at Game Base 7 HQ. Age twelve and up.
Requires play in PS4A. Kobolds have set up camp in the entrance to Rubert and Orndox's lair. Can you get past them to see these legendary heroes? Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules available at Game Base 7 HQ. Age twelve, and up.
Having accepted Duke Teral's assignment and journeyed here, you must now enter the Haunted Castle of Lord Duramis. Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules available at Game Base 7 HQ.
While en route to a research stronghold, Project PSC-1 A3 has been stolen. Sir Adkins Colvin seeks brave and skilled souls to recover it. But, with such a high reward, what could this project be?
Your patronesses in the City of Brass, the Witches of Gog, have asked you to "retrieve" a certain special flower for them.There is, of course, a catch.This blossom was part of a funeral regalia of the City's beloved second ruler, Tadmurah, also known as Queen Samaramaut. A game for six seasoned players. Characters and miniatures are provided. Bring your own dice. GM Seth D. Lieberman.
Your patronesses in the City of Brass, the Witches of Gog, have asked you to "retrieve" a certain special flower for them.There is, of course, a catch.This blossom was part of a funeral regalia of the City's beloved second ruler, Tadmurah, also known as Queen Samaramaut. A game for six seasoned players. Characters and miniatures are provided. Bring your own dice. GM Seth D. Lieberman.
Bizarre happenings are threatening to delay the annual heroes day and picnic.The halflings of Noddingburrow are scared, but the mayor won't close the (picnic) benches. It's up to the town militia to restore the peace (and the picnic.) Sense of fun required.
A scenario by Scott Fuce.The ores of Gwenneth are not the only ones looking for "The Child." Join the paladin as she tries to determine why the men of Waterdeep have all apparently died.
Refugees fleeing the onslaught of the Witch Queen of Nifielm continue to stream into Pyre.The normally isolationist court of the Fire Elves is torn-embrace and shelter the shattered remains of their allies, or close their gates and await the end? Which way will you choose? Strong emphasis on roleplaying. GM Greg Marks.
Every event, every incident, every choice, touches another. In the first round, a posse hunting for the renowned Smilin'Jack gang sets into motion events that free an ancient evil. In the second round, following a misunderstanding in town, the Gang has to elude a vengeful posse, stop the evil, save the world, and stay alive. What else is new? GM Greg Marks.
Every event, every incident, every choice, touches another. In the first round, a posse hunting for the renowned Smilin'Jack gang sets into motion events that free an ancient evil. In the second round, following a misunderstanding in town, the Gang has to elude a vengeful posse, stop the evil, save the world, and stay alive. What else is new? GM Greg Marks.
Every event, every incident, every choice, touches another. In the first round, a posse hunting for the renowned Smilin'Jack gang sets into motion events that free an ancient evil. In the second round, following a misunderstanding in town, the Gang has to elude a vengeful posse, stop the evil, save the world, and stay alive. What else is new? GM Greg Marks.
Soul Searching'/and Beauty" characters try to stop the Cult of the Hand.The only problem is: Is it too late to stop the rise ofVecna himself? With Atillian in the lead, can you prevent his return?
Your party must track down an evil party before they find the artifact horn and use it to resurrect the evil god, Krokuss. Can you stop them? This is an adventure for high-level characters (14-16th level). Bring your own characters. GM Jim Smidl.
Your party must track down an evil party before they find the artifact horn and use it to resurrect the evil god, Krokuss. Can you stop them? This is an adventure for high-level characters (14-16th level). Bring your own characters. GM Jim Smidl.
Your party must track down an evil party before they find the artifact horn and use it to resurrect the evil god, Krokuss. Can you stop them? This is an adventure for high-level characters (14-16th level). Bring your own characters. GM Jim Smidl.
Your party must track down an evil party before they find the artifact horn and use it to resurrect the evil god, Krokuss. Can you stop them? This is an adventure for high-level characters (14-16th level). Bring your own characters. GM Jim Smidl.
The ever-beautiful,ever-young nymphs of the alcove. What is their secret? The player characters must find out what magic the nymphs know to keep so young. An adventure for five to six characters of 4-7th level. Characters provided. Must bring your own dice. For mature audiences only.GM Fabio Lo Magno.
The ever-beautiful,ever-young nymphs of the alcove. What is their secret? The player characters must find out what magic the nymphs know to keep so young. An adventure for five to six characters of 4-7th level. Characters provided. Must bring your own dice. For mature audiences only.GM Fabio Lo Magno.
A band of Ogres has been seen heading to the ruins of Mildenhall.Your mission is to stop them from settling there.The smart money is on the Ogres. Roleplaying encouraged, combat inevitable. Characters provided (level 3-5). Reprised from 1999. GM Kent King.
A band of Ogres has been seen heading to the ruins of Mildenhall.Your mission is to stop them from settling there.The smart money is on the Ogres. Roleplaying encouraged, combat inevitable. Characters provided (level 3-5). Reprised from 1999. GM Kent King.
A scholar wants info on creatures lurking within The Towers. Where did they come from, and why? Most of these horrors are unclassified-unknown to lore and adventurers. Of course, while he's exploring and taking notes, he needs bodyguards. Bring your own character 8-11 th level. Combat, puzzles, and great roleplaying for all.GM James Flein.