Six insane characters join for the ultimate trial. Will they survive? Will they beat the odds? Mafias, vampires, fairies, and... KATZ?!? What will happen this time? Join us for the ride of a lifetime. Insanity required. GM Rydia Vielehr.
Your party must track down an evil party before they find the artifact horn and use it to resurrect the evil god, Krokuss. Can you stop them? This is an adventure for high-level characters (14-16th level). Bring your own characters. GM Jim Smidl.
A band of Ogres has been seen heading to the ruins of Mildenhall.Your mission is to stop them from settling there.The smart money is on the Ogres. Roleplaying encouraged, combat inevitable. Characters provided (level 3-5). Reprised from 1999. GM Kent King.
Alternity Dark Matter:"Vague Remembrance" by Kevin Melka.You wake on a boat in the middle of a lake with no memory of how you arrived, and with someone trying to kill you. Best find out who is behind it all before they succeed. Characters provided. Standard RPGA experience.
While on a routine patrol, you and your fellow crewmates pick up the distress signal of a lost runabout. Can you locate the survivors and rescue them before disaster strikes? Players take on the roles of Starfleet officers.
Somewhere on Manaos IV is an artifact of untold power. Somewhere else on Manaos IV is a Klingon landing party. You'd give anything for a phaser-or even a good, solid club!
A renegade Cardassian officer arrives at Deep Space 9 with valuable military intelligence on Dominion plans. Is he what he claims to be-a genuinely interested in helping the Federation alliance-or is this officer an elaborate trap to catch Captain Sisko and the crew of DS9?
Good & Holy clerics are above the rude ways of courts, but the abbot is dying-and not a natural death. Who will replace him and what about the curse? Political intrigue and a mystery to solve. Problem solving stressed.