Happily Ever AftenThe End is Nigh! This is the last round in the Living Verge Finale, and we are going out in style: The heroes take one last mission, but something’s different this time. Warning: Characters who survive will be retired.
Alternity: Gamma World Campaign Setting, The Doomsday Clock
Description:
Special effects and magic meet Gamma Terra in this event. Scouts from your tribe report strange lights coming from Mercy Island. Rumors of an ancient military installation and other factions’ interest in it demands that your tribe investigate.
Alternity: StarDrive Campaign Setting, Cause and Effect
Description:
Your team is investigating an uncharted region of the Verge when the C.S.S. Cortez suddenly appears. No big deal except that the Cortez was declared lost 40 years ago! You’re certainly not the only ones interested in this mystery...
Dark*Matter Interactive: The Big Lie Are you a bold truth-seeker, exposing hidden secrets for all to see? Or are you a conspirator, working to keep the unknown behind a veil of mystery? Every player’s got an identity, an agenda, and a secret to hide in this exciting Dark*Matter interactive event!
Battleship Cage Match Don’t miss this special playtest of a new set of starship combat rules focusing on the big ships: cruisers, destroyers, carriers, and battleships! What could be more fun that vaporizing your best friends with matter torpedoes and plasma cannons?
Bug Hunt Your ship is powerless after being struck by a meteor. You must navigate your way to the life pods, bypassing the ruptured compartments and avoiding predatory beasts. And, if that weren’t enough, you lost some of your gear in the impact, the ship’s down to emergency lighting, and the air is running out