A discussion with some of the industries’ influential leaders. Topics range from concept development, play testing, getting your game noticed by publishers and everything in between. Learn what is necessary to get your concept “in the gameâ€!
Join our Industry Insiders in an open and frank discussion about the diverse and sometimes radically different philosophies of game design. Who knew there could be so many different approaches to game design? There are and these industry professionals can attest to it! This seminar will be offered twice with different panelists to offer you a wide range of ideas and philosophies.
Join our Industry Insiders in an open and frank discussion about the diverse and sometimes radically different philosophies of game design. Who knew there could be so many different approaches to game design? There are and these industry professionals can attest to it! This seminar will be offered twice with different panelists to offer you a wide range of ideas and philosophies.
Freelancing (or How to Get Your Second Freelance Project)!
Description:
Freelancing isn't always easy but it can be very rewarding. Join our panelists as they discuss the life of being a freelancer in the Hobby Gaming Industry. Learn how to become a freelancer, how to collaborate with writers and developers, how to take direction, how to get hired and make career out of it!
Is it an art? Is it a science? How do you tell if a game is any good? Our panelists will discuss the basic principles of game design and let you in on all the ins and outs so you will know too.
There are varied opinions on what constitutes American vs. European game mechanics. The next generation of game design involves marrying the two concepts: seizing upon what makes both types of games great and avoiding the pitfalls that can accompany each game style. This seminar will discuss what elements are typical of American games and which are typical of European games and how designers can attempt to marry the two comfortably together.
Mass Market: How to Submit Products to Mass Market Companies
Description:
In this high-level overview, panelists will discuss the game market in general and what the big game companies are looking for. How you can get your games reviewed and what is the process for success.
Come join New York Times Bestselling Author Patrick Rothfuss as he answers your questions; talks about writing, publishing, and gaming; and probably cusses more than you are entirely comfortable with. Warning, sarcasm may be present in dangerous amounts.
It’s publishing time! You’ve designed, produced and play tested your game, now what do you do? Our panelists will share their insights on the next steps to get your game to the next level.
For all the anti-D&D crusading of the 1980s, a lot of religious people play D&D and other fantasy roleplaying games. In this seminar, former United Methodist minister James Wyatt, now the Dungeons & Dragons Design Manager at Wizards of the Coast, will share his insights into the positive relationship between spirituality and fantasy gaming.
Join Stan! who has been involved in the start-up of two successful companies and has worked for four large ones as he talks about what it takes to run a game company and make them lucrative.
Games should be designed with the rules in mind. Great rules are clear, complete and logically presented. Join our panelists as they lay out the formula for what you should and shouldn’t do to get your game played more than once. Join in and discuss what you like and dislike about rules you have read.
Howard Tayler makes a living selling books of his comic strip that he gives away for free on the internet. This presentation discusses why it works to give content away for free and still encourage people to support with money.
Not all humor is created equal. Proffessional cartoonist Howard Tayler explains the different types of humor and why they work, or don't. He'll also cover how to set up and deliver jokes so that the readers will laugh.
Join our Industry Insider panelists in this lighthearted discussion as they talk about their top 5 best game products ever ... and defend their choices. Guaranteed to be a spirited ... debate. Audience participation is welcome!