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1. Bringing Your Concept to Life

2. Can I Afford to Publish My Game?

3. Different Philosophies of Game Design

4. Different Philosophies of Game Design

5. Freelancing (or How to Get Your Second Freelance Project)!

6. How to Design Games

7. Marrying American and European Game Mechanics

8. Mass Market: How to Submit Products to Mass Market Companies

9. Omar Rayyan: Watercolor Demo & Thoughts on Painting

10. Patrick Rothfuss Q&A

11. Publishing Your Game

12. Religion, Fantasy & Roleplaying

13. Running A Small Game Company

14. The Do’s & Don’ts of Rules Writing

15. The Free Content Businesss Model

16. The Life and Times of a (Web) Comic Illustrator

17. The Science of Humor

18. Top 5 Best Gaming Products EVER!