So, you've got the next great game, & you want to use crowdfunding to bring it to life. Great! But what do you need to do first? Find your crowd, & the money will follow.
We’ll discuss the important third part of the Theme vs Mechanics debate in game design: Feeling. Talk around common pitfalls & actionable examples & advice for all devs. Q&A to follow.
Discussion about sheet sizing, mold costs, MOQs, target market pricing based on manufacturing costs & other factors publishers look out for when considering a game for publication.
Don't You Dare Give Up, How To Set Reasonable Goals
Summary:
It can be so tempting to give up, to discard your dream. Learn how to set small, incremental goals you can meet, work through adversity & see your project through to success!
Are all games stories? From innovative "legacy" board games to RPG tie-in novels, we'll explore how narrative informs & expands gaming & game design, & where games & narrative part ways.
Is your table feeling a little dry & dull? Learn easy techniques to bring characters into three-dimensions. We'll discuss creating personas, elevating your dialogue, & unlocking your inner RPGer.
For much of history, participatory narrative has been expressed primarily through political & religious ritual. Are games filling this role in modern society? What are they saying to & about us?
Sometimes, games are complicated & rules are awkwardly formal. The panel will discuss ways for teaching games, running demos, & tried & true methods. They may even share some stories too.
Villains, scoundrels, & temptresses, oh my! Come hear about why ladies of ill repute in RPGs play a special role, why games need more of them, & how to write them well.