Come join Product Line Developers Michael Curtis and Chris Doyle to learn what it takes to be a professional freelancer for Goodman Games.
Description:
Learn what the publisher is looking for, and what they are not looking for! Several freelance contributors will also be on hand to give their perspective on working for an RPG company and - more specifically - Goodman Games. We will wrap up with a Q&A session, and all participants will be on hand following the seminar for one-on-one meetings.
Explore pre-D&D artwork as well as more modern fantasy works that inspired the artists working on classic D&D. The same artwork continues to inspire the art seen in Goodman Games publications.
Description:
Learn who our guest fantasy artists from past and present admire, and maybe find some new (old) artistic inspirations!
Join a panel of Goodman Games writers as they discuss how to write exciting adventures both professionally and personally, and answer questions relating to game design and working in the RPG industry.
Description:
Back by popular demand, this panel features a stellar mix of known authors sharing their thoughts on adventure design. Whether your goal is to write exciting scenarios for your home group or you’re looking to break into the field of professional game design, these experienced writers will help you achieve that goal. The panelists will be taking audience questions as well as discussing good adventure design methodology, so if you’re looking to learn more about any aspect of the adventure writing process, either personally or professionally, this seminar is the perfect opportunity.
Reading Appendix Next: Additional Inspirational Fantasy Literature
Summary:
The GG crew discusses underappreciated and overlooked fantasy literature beyond Appendix N. Consider this an advanced studies course in inspiration literary sources for DCC RPG and other fantasy RPGs.
Description:
If you’ve read the famed Appendix N from Anderson to Zelazny yet hunger for more, this is the seminar for you. Join the Goodman Games crew as they look beyond the borders of Gygax’s list of inspirational literary influences on fantasy role-playing. Discover overlooked and underappreciated authors and the stories they wrote in the years prior to and during the early days of role-playing. We almost guarantee you’ll walk out of this event with a few more titles jotted down on your reading lists.
Want to run the game, but daunted by the massive, unholy tome? Don’t know your spellburn from your Sezrekan? Sit down with our experienced judges to level up your game!
Description:
A Q and A seminar designed to help new judges become comfortable running the Dungeon Crawl Classics rpg. Sit down with some of the games' finest judges. All questions answered; all fears allayed. And if we don’t know the answer to something, we’ll make it up. Because that’s the DCC way.
Gaming Appendix N: Robert E. Howard & The Sword-and-Sorcery Genre
Summary:
The fiction of Appendix N inspired Gary Gygax to create D&D, & inspired Goodman Games to create our flagship game. Join the Goodman design team to discuss works of Robert E. Howard.
Description:
The fiction of Appendix N inspired Gary Gygax to create D&D, and inspired Goodman Games to create DCC RPG. Join the DCC RPG design team in this seminar where we discuss specific works of Robert E. Howard, and the sword-and-sorcery genre in general, and how they can be used as gameable experiences in your fantasy RPG sessions!
Goodman Games has published more than 200 adventure modules, many of which are now considered “modern classics.” Join the design team for a discussion.