Come join Product Line Developers Michael Curtis and Chris Doyle to learn what it takes to be a professional freelancer for Goodman Games.
Description:
Learn what the publisher is looking for, and what they are not looking for! Several freelance contributors will also be on hand to give their perspective on working for an RPG company and - more specifically - Goodman Games. We will wrap up with a Q&A session, and all participants will be on hand following the seminar for one-on-one meetings.
Explore pre-D&D artwork as well as more modern fantasy works that inspired the artists working on classic D&D. The same artwork continues to inspire the art seen in Goodman Games publications.
Description:
Learn who our guest fantasy artists from past and present admire, and maybe find some new (old) artistic inspirations!
Join a panel of Goodman Games writers as they discuss how to write exciting adventures both professionally and personally, and answer questions relating to game design and working in the RPG industry.
Description:
Back by popular demand, this panel features a stellar mix of known authors sharing their thoughts on adventure design. Whether your goal is to write exciting scenarios for your home group or you’re looking to break into the field of professional game design, these experienced writers will help you achieve that goal. The panelists will be taking audience questions as well as discussing good adventure design methodology, so if you’re looking to learn more about any aspect of the adventure writing process, either personally or professionally, this seminar is the perfect opportunity.
Reading Appendix Next: Additional Inspirational Fantasy Literature
Summary:
The GG crew discusses underappreciated and overlooked fantasy literature beyond Appendix N. Consider this an advanced studies course in inspiration literary sources for DCC RPG and other fantasy RPGs.
Description:
If you’ve read the famed Appendix N from Anderson to Zelazny yet hunger for more, this is the seminar for you. Join the Goodman Games crew as they look beyond the borders of Gygax’s list of inspirational literary influences on fantasy role-playing. Discover overlooked and underappreciated authors and the stories they wrote in the years prior to and during the early days of role-playing. We almost guarantee you’ll walk out of this event with a few more titles jotted down on your reading lists.
Want to run the game, but daunted by the massive, unholy tome? Don’t know your spellburn from your Sezrekan? Sit down with our experienced judges to level up your game!
Description:
A Q and A seminar designed to help new judges become comfortable running the Dungeon Crawl Classics rpg. Sit down with some of the games' finest judges. All questions answered; all fears allayed. And if we don’t know the answer to something, we’ll make it up. Because that’s the DCC way.
Gaming Appendix N: Robert E. Howard & The Sword-and-Sorcery Genre
Summary:
The fiction of Appendix N inspired Gary Gygax to create D&D, & inspired Goodman Games to create our flagship game. Join the Goodman design team to discuss works of Robert E. Howard.
Description:
The fiction of Appendix N inspired Gary Gygax to create D&D, and inspired Goodman Games to create DCC RPG. Join the DCC RPG design team in this seminar where we discuss specific works of Robert E. Howard, and the sword-and-sorcery genre in general, and how they can be used as gameable experiences in your fantasy RPG sessions!
Goodman Games has published more than 200 adventure modules, many of which are now considered “modern classics.” Join the design team for a discussion.
Want to run DCC, but daunted by the massive, unholy tome? Don’t know your spellburn from your Sezrekan? Sit down with our experienced judges & level up your game!
Description:
A Q&A seminar designed to help new judges become comfortable running the Dungeon Crawl Classics rpg. All questions answered; all fears allayed.
And if we don’t know the answer to something, we’ll make it up. Because that’s the DCC way.
This annual seminar covers the latest news about new releases & upcoming projects from Joseph Goodman & his crew of writers, artists, & game designers is a highly-anticipated Gen Con event.
This annual seminar to hear the latest news about new releases & upcoming projects from Joseph Goodman & his crew of writers, artists, & game designers is a highly-anticipated Gen Con event.
Thanks to digital printing, it's cheap & easy to print books these days. But "cheap" doesn't mean "good." Join experienced publisher Joseph Goodman to learn the ins & outs of book manufacturing.
Description:
Thanks to digital printing, it's cheap and easy to print books these days. But "cheap" doesn't mean "good." Join experienced publisher Joseph Goodman to learn about the ins and outs of book manufacturing, including technical terms, binding options, special features, and ways to make your printed product stand out in the marketplace!
The AD&D DMG included Appendix N, wherein Gary Gygax described the books that inspired him to write D&D. Join Goodman Games to discuss these books & how they continue to inspire game design today.
Description:
The AD&D Dungeon Master's Guide included Appendix N, wherein Gary Gygax described the books that inspired him to write D&D. Join the creative team of Goodman Games to discuss these books and how they continue to inspire game design for Dungeon Crawl Classics today.
Kickstarter is a dirty word for publishers who fail. But some companies have found consistent success. This seminar is for creators who want to learn from publishers who’ve made Kickstarter work!
Description:
Kickstarter is a loaded word these days - for some publishers it means a new way to reach customers, while for other publishers it ends in shame and failure. But not every Kickstarter ends badly, and some companies have found a way to consistently delight fans. Join three game publishers who have made Kickstarter work for themselves and fans to learn how they keep customers coming back again to each new Kickstarter! This seminar is aimed at publishers who want to get their game published on Kickstarter, and will feature speakers from Goodman Games, Troll Lord Games, Fat Dragon Games, and possibly other publishers!
Join us to discuss what makes a great adventure module. We'll give you our perspective on what makes a module good, bad, or great, & then take questions from the audience.
Join us to discuss what makes a great adventure module. We'll give you our perspective on what makes a module good, bad, or great, & then take questions from the audience.
Description:
Join Joseph Goodman and the Goodman Games creative staff to discuss what makes a great adventure module. There's no "magic bullet" - even after publishing 100 adventures over the past decade, Goodman Games still has both hits and misses. At this seminar, the creative team will give their perspective on what makes a module good, bad, or great, and then take questions from the audience. By the time the seminar ends, we hope you'll be better equipped to write adventure modules that don't suck!
Join us as we discuss upcoming releases & projects in the works! Last year's seminar included surprise special guests & announcements!
Description:
Join Joseph Goodman and the Goodman Games creative staff as they discuss upcoming releases and projects in the works! Last year's seminar included surprise special guests and announcements of the Grimtooth's Traps and Judges Guild Kickstarters. This year's plans include more special guests and amazing announcements, plus the Goodman Games crew to answer all your questions!