Goodman Games, "Your Source for Adventures," publishes more d20 adventures that any other company. As Dungeon Crawl Classics #50 premieres at Gen Con, it's safe to say they've learned a thing or two about what makes a good adventure module. Come hear what their staff has to say about how to write adventures that don't suck! Attendees are encouraged to bring their own adventure ideas to discuss with the panel members individually afterward.
From the company that knows the most about adventure modules, this seminar expands on last year's standing-room only event. Come hear from Goodman Games' published adventure writers about tips and ideas to make your adventures better! This seminar is for active game masters as well as those who aspire to have their modules published.
Join us as we discuss upcoming releases & projects in the works! Last year's seminar included surprise special guests & announcements!
Description:
Join Joseph Goodman and the Goodman Games creative staff as they discuss upcoming releases and projects in the works! Last year's seminar included surprise special guests and announcements of the Grimtooth's Traps and Judges Guild Kickstarters. This year's plans include more special guests and amazing announcements, plus the Goodman Games crew to answer all your questions!
Join us to discuss what makes a great adventure module. We'll give you our perspective on what makes a module good, bad, or great, & then take questions from the audience.
Description:
Join Joseph Goodman and the Goodman Games creative staff to discuss what makes a great adventure module. There's no "magic bullet" - even after publishing 100 adventures over the past decade, Goodman Games still has both hits and misses. At this seminar, the creative team will give their perspective on what makes a module good, bad, or great, and then take questions from the audience. By the time the seminar ends, we hope you'll be better equipped to write adventure modules that don't suck!
Join the gang to learn what we're working on! Fun and good times as we discuss current and upcoming releases. From Dungeon Crawl Classics to Xcrawl to Age of Cthulhu and maybe something new!
Join us to discuss what makes a great adventure module. We'll give you our perspective on what makes a module good, bad, or great, & then take questions from the audience.
Kickstarter is a dirty word for publishers who fail. But some companies have found consistent success. This seminar is for creators who want to learn from publishers who’ve made Kickstarter work!
Description:
Kickstarter is a loaded word these days - for some publishers it means a new way to reach customers, while for other publishers it ends in shame and failure. But not every Kickstarter ends badly, and some companies have found a way to consistently delight fans. Join three game publishers who have made Kickstarter work for themselves and fans to learn how they keep customers coming back again to each new Kickstarter! This seminar is aimed at publishers who want to get their game published on Kickstarter, and will feature speakers from Goodman Games, Troll Lord Games, Fat Dragon Games, and possibly other publishers!
Thanks to digital printing, it's cheap & easy to print books these days. But "cheap" doesn't mean "good." Join experienced publisher Joseph Goodman to learn the ins & outs of book manufacturing.
Description:
Thanks to digital printing, it's cheap and easy to print books these days. But "cheap" doesn't mean "good." Join experienced publisher Joseph Goodman to learn about the ins and outs of book manufacturing, including technical terms, binding options, special features, and ways to make your printed product stand out in the marketplace!
The AD&D DMG included Appendix N, wherein Gary Gygax described the books that inspired him to write D&D. Join Goodman Games to discuss these books & how they continue to inspire game design today.
Description:
The AD&D Dungeon Master's Guide included Appendix N, wherein Gary Gygax described the books that inspired him to write D&D. Join the creative team of Goodman Games to discuss these books and how they continue to inspire game design for Dungeon Crawl Classics today.