From total improv to modular scenes, join the Hex Games gang as they discuss tricks and techniques to help you “prepare” for convention games like a “pro”.
Description:
Why spend weeks mapping out every detail of your convention game when you know the players are just going to go off track in the first five minutes anyway? From total improv to modular scenes, join the Hex Games gang as they discuss tricks and techniques to help you “prepare” for convention games like a “pro”.
In this panel, the crew from Hex Games will tell you how to build a cohesive, coherent party with characters who have real connections and reasons for working together.
Hex Games gives you some tips and tricks for capturing the flavor of your favorite intellectual property in your game.
Description:
Licensing is expensive and most game companies are poor, so if you really want to play a game set in the world of your favorite book, movie, or TV show, you’re probably going to have to make it up yourself. In this panel, Hex Games will give you some tips and tricks for capturing the flavor of your favorite intellectual property in your game.
Hex Games discusses the tedium, obliviousness to obvious design flaws, and insanity that can happen when it’s just you, your brilliant idea, and a blank computer screen.
Description:
There’s a lot more to game design than coming up with a world and some mechanics, finding a printer, and marketing your product. In this panel, the Hex Games staff will be discussing the tedium, obliviousness to obvious design flaws, and insanity that can happen when it’s just you, your brilliant idea, and a blank computer screen.
Magic in most RPGs is based on Old World or exotic magical traditions. That’s fine, but games set in America should use magic that draws on American superstition, folk magic & pop culture.
Pop culture's embraced The Ninja, Cowboy, & Pirate. What of the Hobo? This American icon's been ignored for too long, and we believe it’s time to give this filthy, shifty vagrant his due.
Don't RPG monsters get a little repetitive? How can the GM keep things interesting, and keep the monsters scary? We'll show you how to make monsters that are more than just another thing to kill.
Most RPGs rely on exciting, fast-paced action. Unfortunately, most don't reflect the exciting movies and books they’re based on. Hex Games is here to help you achieve this!
Superheroes battling evil with the world hanging in the balance! Don't let rules get in the way of of the fun. An RPG really can recreate the thrills of your favorite comic book. We'll tell you how.
Most fantasy RPGs come from Tolkien & other British sources. We'll show that S&S, cunning men battling creatures of darkness, encountering mysterious magics & winning great treasures is better.