Forget dungeon crawlers, spacemen, super-heroes & angsty monsters. Try something different. Hex Games will tell you how to mix and match genres, develop strange new ideas, and make odd concepts work.
Forget dungeon crawlers, spacemen, super-heroes & angsty monsters. Try something different. Hex Games will tell you how to mix and match genres, develop strange new ideas, and make odd concepts work.
Magic in most RPGs--and most fiction, for that matter--is typically based on Old World or “exotic” magical traditions. That’s fine for pre-colonial games, but games set in America should feature magic that draws on American superstition, folk magic, and even pop culture. If you’ve ever wanted to play a Hoodoo Man or Elvismancer, this panel is for you.
Pop culture has long embraced certain archetypal characters: The Ninja, The Cowboy, The Pirate, and many others. But what of the Hobo? This uniquely American icon has been ignored for far too long, and Hex Games believes it’s time to give this filthy, shifty vagrant his due. Join us and find out why 2011 is the Year of the Hobo.
Most RPGs are based on genres that rely heavily on exciting, fast-paced action. Unfortunately, RPG action scenes rarely capture the excitement of the movies and books they’re based on--it’s hard to capture the urgency and coolness of action scenes when you’re busy referencing tables, doing math, and rolling a ton of dice. Hex Games is here to help.
Most fantasy RPGs derive from Tolkien and other British sources. This is unfortunate, because beyond the elves and epic journeys, there’s a wide world of fantasy fiction where cunning men of questionable morals battle unknown creatures of darkness, encounter mysterious magics, and win (only to promptly lose) great treasures. Hex Games will show you why American Sword & Sorcery is simply better.
Most fantasy RPGs derive from Tolkien and other British sources. This is unfortunate, because beyond the elves and epic journeys, there’s a wide world of fantasy fiction where cunning men of questionable morals battle unknown creatures of darkness, encounter mysterious magics, and win (only to promptly lose) great treasures. Hex Games will show you why American Sword & Sorcery is simply better.
Tired of playing dungeon crawlers, spaceship captains, super-heroes, angsty monsters, and all rest? Wouldn’t it be nice to place something different, like a Regency Romance heroine, a monsterploitation private detective, or a Laser Pony? In this panel the staff of Hex Games will tell you how to mix and match genres, develop strange ideas, and make odd concepts work.
In most games, magic-using characters wander around hurling fireballs and teleporting across the globe. Really, though, the 'flash-bang' style of magic found in most RPGs has no precedent in real-world magical tradition. In this panel, Hex Games will tell you how to make magic in your game more subtle, symbolic, frightening, and...well...magical.
A lot of the unnecessary complexity of most game systems can be blamed on one concept: game balance. While game balance is a useful concept on the surface, the truth is that there’s a lot more to it than ensuring equal character point totals. In this panel, we’ll talk about ways to maintain game balance without the crunch.