A hands-on workshop by the Starfinder RPG team on rules design, including discussion of current design projects & collaboration with the audience to develop original rules from concept to execution.
Description:
Creative director Rob McCreary, managing developer Amanda Hamon-Kunz, designer Owen KC Stephens, and developer Joe Pasini lead a hands-on design workshop.
Join Paizo' award-winning team to discuss illustrations, maps, & other visual elements that bring Pathfinder & Starfinder to life, as well as a preview of Pathfinder Second Edition art!
Description:
Creative director Sarah Robinson, managing developer Adam Daigle, creative director Rob McCreary and featured artist Wayne Reynolds discuss art in Paizo products.
The Cutting Room Floor: What DIDN’T Make the Pathfinder Playtest
Summary:
Some things didn't make the cut! The Pathfinder Playtest design team talks about paths not taken & options left for future books. Secrets abound, & only the REALLY bad ideas stay dead forever!
Description:
Lead designer Jason Bulmahn, designer Logan Bonner, designer Stephen Radney-MacFarland, and designer Mark Seifter answer all your Pathfinder questions!
Pathfinder Adventure Card Game lead designer Mike Selinker discusses the game & outlines the lead-up to a major re-release of the game in 2019, new Adventure Paths, & more!
Professional game editors & developers share secrets to effective game writing and chart the path to publication in this informative seminar designed to help you get your foot in the door.
Description:
Developer Ron Lundeen, organized play lead developer John Compton, and developer Jason Keely discuss writing for Paizo products.