Kick the Bore, Not the Bucket: How to Bring Games Into Your Job
Summary:
Help us forget the lonely dreariness of networking and meetings. We’ll play games and discuss adapting them for mingling, building a team, delivering presentations, or visualizing any problem.
Description:
Feel like there’s a way… but not quite sure how? Let’s help each other forget the lonely dreariness of networking and meetings. We’ll play games and discuss adapting them for mingling, building a team, delivering presentations, or visualizing any problem. At the end, you’ll see some custom designed card games for business. Led by 1 business consultant and 1 game professor.
Turn Your Idea into a Game or Simulation in Less than 30’ with Game Theory & What’s Your Game Plan?
Summary:
Attendees are broken up into design teams who quickly enhance an instructional plan with the mechanics of popular board games. For innovative educators, presenters, trainers, or game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job is to enhance an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator or trainer, this game teaches you how to integrate educational games into your classroom or workspace. If you’re a game designer, you can generate ideas for a new game (whether educational or not). This session provides a fun introduction to the principles of game-based learning.