New to the VIG program? Didn't have time to read all the newsletters? Come join us for an informal orientation session so that you can make the most of your VIG package. VIG and VIG Companion only!
New to the VIG program? Didn't have time to read all the newsletters? Come join us for an informal orientation session so that you can make the most of your VIG package. VIG and VIG Companion only!
Join Pathfinder Society Regional Coordinators and experienced GMs as they explore the many facets of judging scenarios for Pathfinder Society Organized Play
Description:
Join Pathfinder Society Regional Coordinators and experienced GMs for an interactive workshop designed to make you a better Pathfinder Game Master! This introductory program focuses on improving GMing skills, handling challenges, and giving a great table experience. Part 1 includes four break-out sessions covering Roleplaying and Lore, Combat and Rules, Running the Game, and Advanced Topics.
A crash course on writing fundamentals—from the proper use of point of view to the conundrum of commas. It’s a great introduction for new writers and an excellent refresher for old pros.
Description:
A crash course on writing fundamentals! In this interactive Q & A session we cover the basics of good writing—from the proper use of point of view to the conundrum posed by commas. It’s a great introduction to the fundamentals of writing for new writers and an excellent refresher for old pros.
An overview of the state of publishing today. Want to know what genres are going to be hot? Do short stories still sell? We cover these questions and much more in our 2012 Market Update!
Description:
An overview of the state of publishing today. Want to know what genres are going to be hot? Wondering if short stories still sell? Worried that the eight-volume fantasy epic you wrote isn’t what publishers are looking for? We cover all of these questions and much more in our 2012 Market Update!
A panel of independent game designers are here to help! Hear about the major schools of rpg design. Learn some GM techniques from indie designers. Discover new games that match your interests!
Description:
This seminar is here to help you learn about the philosophical underpinnings of traditional games, Story Games and the Old School Renaissance. Our goal is to provide context about different types of games so that people can explore a variety of different games. We will share some handy techniques and tricks, either invented or discovered by independent designers, that you can use in your games. Indie games tend to be a hotbed of innovation and we want to help you take advantage. We will be happy to play matchmaker, finding just the game that would meet your particular interests. What sorts of things do you want to see in play? We can help you expand that to include things you didn't even think of, and then try to hook you up with games that do that.
Introduction to LARPing (Live-Action Role-Playing)
Summary:
We dispel the myths, discuss the different types of LARP, and explain what to expect. Q&A follows. The panelists are presenting the "Carnival Arcane" LARP this year, sponsored by Midnight Syndicate.
Description:
New to LARPing? Aren't sure if you should try it, or even what "it" is? Have you been avoiding LARPs because you think it's all either vampires or madmen with foam weapons? We will dispel the myths, discuss the very different events that all use the name LARP (from plot-driven to boffer combat), and explain what to expect at a LARP. So bring any questions you may have, and leave ready to take your gaming to the next level! The panelists have over 60 years of combined LARP experience writing, running, and playing, and this year we are presenting the "Carnival Arcane" LARP, sponsored by Midnight Syndicate.
Why in 897 was a Pope’s corpse disinterred, dressed in Papal regalia, put on trial, “executed” only to put on trial yet again a few years later and how did all this lead to the First Crusade?
Bring your writing to life with vivid descriptions that capture the imaginations of your readers. Learn when to provide two pages of rich detail and when to limit it to two lines.
Description:
Bring your writing to life with vivid descriptions that capture the imaginations of your readers. Learn when to provide two pages of rich detail and when to limit it to two lines. Discover techniques that let you stay succinct by drawing on what your reader knows, without leaving holes in your descriptions.
Creating dynamic characters can be the difference between a manuscript that sells and one that languishes on your hard drive. Join our panelists as they share methods for penning amazing characters.
Description:
Creating multi-dimensional, dynamic characters can be the difference between a manuscript that sells and one that languishes on your hard drive. How do you create vivid, living, breathing characters that engage and intrigue your readers? Join our panelists as they share their methods for penning amazing, interesting characters.