Perspectives on Making Your First Game: CAH Deathbabies Talk
Summary:
12 of the finalists from Cards Against Humanity's Deathmatch come to give you advice on making your game, from self or professional publishing to how to kick yourself in the butt to make it happen.
Description:
12 of the finalists from Cards Against Humanity's Deathmatch come to give you advice on making your game, from self publishing, making games one at a time to "selling out" to professional publishers. How do you go from a idea to a finished product? 12 new game designers had 12 different experiences. Come hear them all to find a path that might work for you, but most importantly, MAKE IT WORK. If you have an idea, we'll help you kick yourself in the butt to make it happen.
Time is precious and there is no room for bad games. Come find out how to make your RPG sessions and campaigns better. Bring your problems and leave with solutions, and a few laughs along the way.
Description:
The cast of the Misdirected Mark Podcast is on a quest to eradicate bad gaming, one group at a time. We are here to help you make your games better and have more fun. If you have questions...we have answer. You have problems...we have solutions. You have a funny story...we love to laugh (with you, not at you). This seminar is a open format, taking questions and topics from the audience. Our advice will is best described as a mix of: helpful, scholarly, blunt, and irreverent. With enough combined years of GMing to be a venerable half-orc we have the experience to help. So bring your best problem and see if you can stump the cast.
We learn through play, but as we get older we tend to change the way we learn through play. Join this discussion of design of playful learning in face to face RPGs.
Description:
We learn by playing. From an early age, play and learning are not only connected, they are the same thing. Games are fantastic spaces for facilitating learning, but as we get older we tend to change the way we learn through play. Join us as we discuss the effective design of playful learning in face to face role play. The informal seminar will be led by David Simkins, PhD and Professor of Game Design at Rochester Institute of Technology's School of Interactive Games and Media. Bring your thoughts and questions and join the conversation.
Whether using an existing setting or a world of your own, involving the divine can be challenging. How can you make religions feel real? How do you involve deities without undermining players?
A discussion on the finer points of losing & how to be a good sport, thanks to the silliest game of them all! Led by Kate McDermott, voice of Asmadi Games.
Description:
A round table discussion on community and gaming. What can we do in our communities to recover when the pressure to win takes the fun out of gaming? How can we create a community that is welcoming and fun when so much of the world isn't? What are some ways to speak up when we feel our voices aren't being heard, or speak up for others when we seem them being marginalized? Led by the voice of Asmadi Games - Kate McDermott - this casual conversation will tackle some serious issues on community building. Bring your questions, your challenges, and your ideas for solutions.
Discussion of the relevance of the postcolonial theory in the analysis of modern boardgames - or what if Edward Said had played Settlers of Catan instead of reading Mansfield Park.
Preparing Content for the Realm Works® Content Market
Summary:
Whether you plan to publish content or share it freely, this seminar will delve into techniques for preparing content to share or sell through the Realm Works Content Market.
If you're a game designer, you probably need to know a little math. James Ernest will show you the basics of probability theory, analyzing some simple casino-style games.