Gen Con's longest running Kickstarter seminar. A Q&A event with top industry experts across design, publishing, manufacturing, pledge management, fulfillment, distribution, & retail sales. 1 day only!
Description:
A Q&A-based panel discussion featuring the best industry experts across design, publishing, manufacturing, pledge management, fulfillment, distribution, and retail sales. Every event has a new panelists, and new questions. Past panelists have included: Jamey Stegmaier (SM Games) Michael Lee (Panda GM) Lance Myxter (Undead Viking Reviews) John Coveyou (Got Genius Games) Jeff King (All Us Geeks) Adam Clark (Creator of Kicktraq) Forrest Bower (Bower’s Game Corner Reviews) Joel Eddy (Drive Thru Reviews) Max Salzberg (Backerkit) Dan Halstad (League of Nonsensical Gamers) Jonathan Liu (Geek Dad) Allison Chase (Quartermaster Logistics), and many more. Come see the new faces for this year as we discuss the evolving world of Kickstarter.
1948, a Year of Big Changes: 75th Anniversary, National Security Decision Making (NSDM) Panel
Summary:
Panel discusses year of "big deal" stuff that shapes us: Tojo et. Al. executed adds closure to WW2, but Cold War firming, Berlin, Koreas; Gandhi assassination/India; Israel formed, war. NSDM staff.
Description:
Stuff happens, especially in 1948. 75th Anniversary of a year of "big deal stuff, panel reviews key events that continue to shape the world today. Gandhi assassination, India breaking from UK, Tokyo war crimes trials & executions, Alger Hiss/Whitaker Chambers and communist hunting, Truman beat Dewey, Israeli Declaration of Independence, First Arab-Israeli War, Czechoslovakia goes communist, Marshall plan passed, Berlin blockade and airlift, Voice of America jammed, World Health Organization formed, Treaty of Brussels (precursor to NATO), Tito-Stalin split, Malayan Emergency, South and North Korea established, Universal Declaration of Human Rights. Panel discussion by the National Security Decision Making Game staff, featuring Merle Robinson, lead designer and retired DoD analyst, and Captain Mark McDonagh, USN/Ret. formerly at the Naval War College.
A Board Game Creator's Guide to Creating Your Space on TikTok
Summary:
TikTok is one big game and just like any good game, you need a solid strategy if you want to win! Join some of #boardgametiktok's biggest names as we share about everything we've learned so far!
Description:
Are you a small TikTok creator looking to grow your following? Maybe you're a brand or publisher looking to reach a new audience? Or maybe you've always wanted to make content but don't know where to start? If you said yes to any of these, this event is for you! Come join a panel discussion with some of #boardgametiktok's most well known creators, like Kasey from @brain_in_a_jar, Alex from @boredboardgames, and Grant from @grantsgamerecs! These awesome creators with more than 500k followers between them will be sharing their tips, tricks, and best practices to help you navigate the new world of TikTok and become your niche's next big thing!
A crash course for game designers and publishers on game manufacturing. Tips on component choices and the production process. Ideas for running your crowd-funding campaign will be up for discussion.
Description:
Are you a game designer looking to get your game published? Are you just interested in the ins and outs of the board game industry? Join the team from Panda Game Manufacturing for a behind the scenes look at game manufacturing.
Luke Crane—designer of Burning Wheel, Mouse Guard, Torchbearer—presents a theory of design for roleplaying games.
Description:
In the past five years, while teaching game design at NYU, Mr Crane has developed a set of concepts for analyzing and discussing RPGs from the point of view of the designer, rather than the player or game master. His hope is to create a common language of design which will facilitate productive dialogue, as well as provide tools for new designers and allow educators to more easily convey important ideas about the medium.
As an Art Director and Illustrator at FASA Games, lets discuss the impact of this new technology on the industry, as well as how the industry has been impacted and dealt with technology in the past.
Description:
I am not trying to debate the legalities of the sourcing. I am hoping to discuss how the new tech will shape how game companies are likely to move forward with this, and in my opinion, how artists may be affected by the decisions that the industry makes.
What was the inspiration for Battle Cards? Will Fiblthp ever be totally found? Questions like these will be answered by Magic: The Gathering's Principal Game Designer, Gavin Verhey!
How we can move forward to allow more space accommodations for those with disabilities, as well as for companies to consider whether their games reach all audiences equitably?
Description:
When you come to conventions, you will find all types of demographics and range of players in one space with the goal to have fun with friends, family or sometimes by themselves. However, there is a population of individuals that are often forgotten. In this discussion, we are going to explore what accessibility and inclusion have in common and how they differ. We are going to talk about disability accessibility and how we can transfer these tools and learn how to modify and adapt popular games so that all individuals in and outside the industry can be more aware of the changes we still need to do to have everyone be welcomed.
As the games industry is constantly changing and growing, accessibility in gaming has become a major topic. Panelists share their experiences and offer solutions for change.
Description:
Join Hero Forge and other industry experts to discuss everything from adaptive tech and thoughtful design, to raising awareness about ergonomic standards helping gamers with our perpetually aching spines! Accessibility is a broad topic, and this lively panel will share personal stories while empowering audience members with current accessible games and tech, as well as some new habits all die-hard gamers can use.
American Revolution, Land & Naval Strategy 1775-1783
Summary:
American Revolution, Land & Naval Strategy 1775-1783, Sinews of War#3. Examines land & naval strategies on five fronts: Europe, India, East Indies, West Indies, Americas. By Merle Robinson, NSDM staff
Description:
American Revolution, Land & Naval Strategy 1775-1783, Sinews of War#3. Capstone examination of the land and naval strategies of this "American" war including all five fronts of the conflict (Europe, India, East Indies, West Indies, & all of the Americas). Focus is on historical goals, overall capabilities, national factions & their perspectives. Explores the preconceptions/fallacies held by participants that impacted events, factual/counterfactual choices & challenges. Discusses the military campaigns in each theater, lightly delving into battlefield tactics & addresses the impact of sheer luck on the outcomes. Presented by Merle Robinson, retired DoD analyst on the National Security Decision Making Game (NSDMG) staff. NSDMG presentations have been enjoyed by more than 30K attendees since 1990, at GenCon, Origins, DragonCon & other gaming, government & educational venues.
American Revolution, Rebels & Redcoats 1774-1781, Sinews of War#1. Examines levers of power used by Colonials, England, Allies, mercenaries in 1st stage of conflict. Merle Robinson of the NSDM staff.
Description:
American Revolution, Rebels & Redcoats 1774-1781, Sinews of War#1. Examination of the critical levers of power used by Colonials, England, and their Allies and mercenaries through the first stage of the conflict in the colonies. Focus is on the diplomatic, intelligence, military & economics (DIME) of the conflict. Lecture covers how forces were financed, organized, trained, assembled, moved, supplied & commanded. This primarily addresses the land conflict in North America. Presented by Merle Robinson, retired DoD analyst on the National Security Decision Making Game (NSDMG) staff. NSDMG team presentations have been enjoyed by more than 30K attendees since 1990, at GenCon, Origins, DragonCon & other gaming, government & educational venues.
American Revolution, Worldwide War 1781-1783, Sinews of War#2. Examines levers of power used by France, Spain, Indigenous & International actors in 2nd stage of conflict. By Merle Robinson, NSDM staff
Description:
American Revolution, Worldwide War 1781-1783, Sinews of War#2. Examines the critical levers of power used all participants (e.g. France, Spain, Indigenous & International actors) through the 2nd stage of war in the colonies. This is when the colonial revolt became a World-Wide War. Discusses the stance & involvement of other world powers including Russia, Prussia, Austria, Netherlands & Ottomans. Focus is on the diplomatic, intelligence, military, & economics (DIME) of the conflict. Covers how forces were financed, organized, trained, assembled, moved, supplied & commanded. This primarily addresses land conflict in North America. By Merle Robinson, retired DoD analyst on the National Security Decision Making Game (NSDMG) staff. NSDMG presentations have been enjoyed by more than 30K attendees since 1990, at GenCon, Origins, DragonCon & other gaming, government & educational venues.
An "Infernal" Salon—A Fun, Low-Stakes Writing Workshop
Summary:
An interactive gaming and storytelling event with writers and game designers C. S. E. Cooney and Carlos Hernandez.
Description:
Join C. S. E. Cooney and Carlos Hernandez for a special interactive event. Each participant will be given a prompt of one or more cards from the very spooky deck that C. S. E. Cooney, Carlos Hernandez, and artist Rebecca Huston invented for their TTRPG, "Negocios Infernales." Once every writer has their prompt, they'll set a timer for 20 minutes. When the timer dings, the writers who want to will share their infernally-inspired works with all of us! This dymanic team has run Infernal Salons at cons, charity events, and libraries, and without fail, much revelry and fun is had by all. If you're looking for your next story idea or a way to shatter writer's block, have we got a salon for you! Track: GCWS Event.
Ask Me Anything Panel with Castle DMs and Special Guests
Summary:
Ask Mark Meer, Jason Charles Miller, Jason Azevedo, and Chris Lindsay about the premier D&D vacation event. Past White Wolf Publishing president, Mike Tinney will moderate the discussion.
Description:
Ask all your burning questions about D&D in a Castle - what is it like to play 24 hours of D&D with a world-class DM in a luxurious setting? How does it feel to DM that much in a short span of time? The panel will feature several of our esteemed Dungeon Masters (DMs), as well as a member of our staff. The panel will be led by industry professional Mike Tinney as the master of ceremonies. This panel is your chance to unveil the mystery behind the premier D&D vacation: D&D in a Castle.
Gabrielle Harbowy and James Farner are on agent paths at two different literary agencies. What's that like? Join them for a chat, as they discuss and take your questions!
Do you struggle to craft backstories that feel compelling, avoid tropes, and connect you to the game's world? Learn to craft backstories that really bring your character to life.
Description:
Backstories aren't just for Player Characters--important NPCs need them, too. This is for players, GMs, and people who just enjoy world building and character crafting! We'll cover some classic backstory tropes--why they're so easy to fall back on, and a variety of ways ranging from simple to complex to turn tropes to your advantage, or to come up with something entirely different without having to start from scratch. We'll also learn why it's useful to build your character into the world, what makes that hard, and why it can make for an amazing experience.
BPI has been in a state of transition. The company management would like to address the fans of our products directly.
Description:
We will discuss the current state of undelivered titles as well as new products that are in production and the direction the company will be taking moving forward.