How do you handle high-level PCs in fantasy games? Explore ways to run great high level games without a small army of monsters or a +17 Vorpal Whip! Learn the secrets of a number of new AD&D games!
Face-to-face confrontations, a powerful but neglected tool in the GM’s arsenal. How, when, and where you should use face-to-face role playing sessions. Erick Wujcik presides.
An investigation of the Austrian military machine during the Seven Years War. What they were up to, why, and how did they go about doing it. Christopher Duffy of Sandhurst Academy.
Using ideas from the “Brainstorming Tournaments” seminar, a panel discusses putting together the right mix of combat, puzzlements, and imagery to build a useable series of challenges for any game.
Joe Miranda, editor of Strategy & Tactics magazine discusses the influence of politics and morale on military operations and how these can be simulated in a wargame. Examples from games will be used.
Joe Miranda, editor of Strategy & Tactics magazine discusses the concept of Wargame Series Design. Examples from Ancient Wars (Trajan), Wars of the Imperial Age and the upcoming Soldier Kings used.