Tired of waiting around for your turn? Let me show you a fun game that takes seconds to play! Dice Wars is a game that takes minutes to learn, seconds to play, and hours to tire of.
Don’t miss this chance to satisfy your curiosity about A.I., the new techno-fantasy RPG coming from Digest Group Publications. Hear the A.I. design team discuss the game’s clever new design.
See a sample session of the new role-playing game A.I. (coming from Digest Group in October). Don’t miss your chance to see how this clever new RPG works, demonstrated by the designers themselves!
Once again TSR is holding the greatest contest on Oerth—and beyond! This is the event in which you take the test to see how much you really know about AD&D rules. Prizes for winners.
TSR artists, Jeff Easley and Gerald Brom discuss how artists get ideas for paintings, what inspires them, and how they translate those ideas and inspiration onto canvas.
Fast forward with us to the 25th century. New and exciting developments await, a Tech compendium, digital personalities, and exciting action. Random prize giveaways!
RAM (Ruso-American Merchantile) is up to no good, and you must stop these bullies. Assemble a team of rocket jocks, warriors, etc. from the races of the inner planets, and save the solar system.
Steve Winter and Tim Brown discuss simple techniques that yield professional results. Topics cover figure prep, priming, washing, dry brush, paint and brush choice, and more.
A must for serious DMs who want to hone their skills. TSR staff, who have DM’d since time began, will answer questions, give suggestions, and share their personal wealth of knowledge.
GM Techniques for SF games. Learn ways to bring a sense of wonder to your futures by setting tone, creating a consistent universe, building worlds and creating aliens and alien technology.
GM techniques for superhero games. Keeping your games exciting and colorful. Topics are creating heroes, secret identity lives, villains and fights and emphasizing role playing from BW.
GM Techniques. Fantasy role playing should be more than bulging biceps and lots of loot. Learn how to create fulfilling campaigns. Topics include magic, ecology, cities, legends/lies, and Good vs Evil.
Being an effective GM is both art and science. Learn techniques to be a highly-rated GM who is always in demand for tournaments. Learn methods to prepare, stage, play from authors and ...
1991 is the 10th Anniversary of CALL of CTHULHU! All prospective writers and artists are invited to interrogate those responsible. Coffee and cake and submission guidelines available.
The designer and editor of the Complete Psionics handbook field your comments, criticism, and kudos. Advice on using Psionics in your game will be given.
Discover the incredible city and castle 3D foldup buildings from the World of Greyhawk. Learn to build some of the newest and walk away with what you build.
What makes a dungeon memorable and fun? Undermountain is a return to the super dungeon of old. Join Ed Greenwood in learning how to keep your old dungeons alive with possibilities.
Designers Troy Denning + Tim Brown, and artist Brom discuss the AD&D game’s most challenging campaign world. Check your knowledge of fantasy at the door—DARK SUN unchains AD&D games.