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ID:
1995-700019
Year:
1995
Title:
Fans That Aren't
Description:
Tired of having to defend your favorite game? Flamed one time too many? A look at intolerance between gamers. Check your attitude at the door.
ID:
1995-700012
Year:
1995
Title:
Fantasy Miniatures Gaming
Description:
Join our discussion on what works and what doesn’t work in fantasy miniatures rules, and hear where TSR is taking this hobby in the future.
ID:
1995-200069
Year:
1995
Title:
Federation & Empire Seminar
Description:
Designer Steve Cole will answer your questions about F&Eand Carrier War, and tell you the secrets of TOTAL WAR in the Star Fleet Universe.
ID:
1995-700148
Year:
1995
Title:
Final Salvoes
Description:
Your chance to tell us what you think of our wargame program and what you would like to see next year! Bring your comments and ideas.
ID:
1995-700030
Year:
1995
Title:
Firearms & Fantasy Worlds
Description:
When is an arquebus a bad thing? This session looks at how far you can push weaponry in AD&D game worlds and what logical consequences will result.
ID:
1995-700031
Year:
1995
Title:
Freelancing for TSR
Description:
Do you want to work for TSR? If so, this is for you. Talk to a panel of editors and freelancers. Get their advice and get published!
ID:
1995-700062
Year:
1995
Title:
Freelancing for West End
Description:
Learn how to get your art or words published. Learn what it is that we look for in new freelancers and get the inside scoop on what’s next for West End.
ID:
1995-700080
Year:
1995
Title:
Future War
Description:
Dave Nilson of Game Designers Workshop discusses cutting-edge military technology, likely future conflicts and GDW’s two future war games, Twilight 2000and Armor21.
ID:
1995-700060
Year:
1995
Title:
GMing and Rules Systems
Description:
A seminar examining GMing techniques and ways to use rules systems to enhance your game. Steve Marvin and Jason 0. Hawkins hosting.
ID:
1995-700075
Year:
1995
Title:
Game Mastering Role-Players
Description:
Or, Role-Playing Game Masters. Explore the interaction of GM and RP gamers. Presentation of role-playing styles, discussion of GMs who encourage RP.