Run by John Wick and other design team members, learn how this remarkable world came to be and how to use Theah to its fullest in your next 7th Sea campaign.
Run by John Wick and other design team members, learn how this remarkable world came to be and how to use Theah to its fullest in your next 7th Sea campaign.
Run by John Wick and other design team members, learn how this remarkable world came to be and how to use Theah to its fullest in your next 7th Sea campaign.
Run by John Wick and other design team members, learn how this remarkable world came to be and how to use Theah to its fullest in your next 7th Sea campaign.
You're in it. You know it. That special state of mind grabbed you the minute you saw your first Star Wars movie, ana it never really let go. Bill Slavicsek, author of The Guide to the Star Wars Universe, chats with fellow authors Timothy Zahn, Kevin J. Anderson, and Rebecca Moesta about the joys and ... Joys!... of our mutual condition.
AD&D All About DRAGON Magazine and DUNGEON ADVENTURES
Description:
Learn what the editors of DRAGON Magazine and DUNGEON Adventures want to see from contributors, find out what's in store for the coming year, and tell them you'd like to see in the magazine.
AD&D Designing a Campaign, Part III: Social Setting
Description:
Just how medieval do you want your fantasy? TSR's designers and editors discuss realisn versus playability and player expectation to help you find the right balance for your game.
Designing a Campaign, Part TV: The Player Characters So, where do the player characters fit in? Are they dime-a-dozen adventurers or the heroes of the age? How world-shaking is their impact? A look at the final, and most important, part of the world-building puzzle.
Come and get a character splattered by the best in the business. Tracey Hickman, game designer and co-author of the DragonLance Saga, hosts a hilarious, fast paced roleplaying adventure. Keep your wits about you because if may be the only thing that saves your characters life!
Meet the editors and columnists of Dragon Magazine to discuss the fine art of Dungeon Mastering, including creating your own campaign world and breathing life into it. Designing a Campaign, Part III: Social Setting Just how medieval do you want your fantasy? TSR designers and editors discuss realism versus playability and player expectations to help you find the right balance for your game.
AD&D Forgotten Realms: Author and Designer Reception
Description:
Come and meet your favorite authors and designers, including R.A. Salvatore, Ed Greenwood, and many others. We'll have refreshments and conversation in a friendly atmosphere. Remember to stop by the Wizards of the Coast autographing area first for your free invitation.
Elminster Speaks! Always entertaining and occasionally even honest, Elminster (Ed Greenwood) cuts up for the fans, abetted by designer Steven Schend (who ought to know better).
AD&D Forgotten Realms: Taking the Campaign Underwater
Description:
As shown by Sea of Fallen Stars, Mel Odom's "Threat from the Sea" series, and the upcoming The Wyrmskull Throne, Faerun is packed with opportunities for aquatic adventures. Find out how to incorporate underwater activity into your Realms campaign.