Yeah, yeah- anyone can do a Jeopardy review game. Both commercial and teacher created games presented. Emphasis on middle school and above but some topics useful for any/all high school
Description:
Emphasis on science and math (presenter is a high school physics teacher) but some topics useful for middle school science and any high school subject.
Gamification Techniques for Efficient and Effective Business Meetings
Summary:
Transform your meeting with Gamification! Learn to replace that overwhelming feeling of dread when you see that four hour “Strategic Planning” or “Product Innovation” meeting in on your calendar.
Description:
Transform your meeting with Gamification! Learn to replace that overwhelming feeling of dread when you see that four hour “Strategic Planning” or “Product Innovation” meeting in on your calendar. In this event, you'll learn techniques to engage meeting participants, reduce time and improve the quality of your meeting deliverables. We’ll practice techniques which have been used successfully to gamify common meeting agenda items such as brainstorming and the refinement of talking points.
Doctoral candidate Cameron Hays read all the research papers about using games in educational settings so you don't have to. Find out what the latest academic data days about games in the classroom.
Gamified Curriculum Methods Course for Urban Educators A
Summary:
This seminar is designed to teach educators how to apply game mechanics to their pedagogy, increase student engagement and ownership, and address the real world problems teachers face.
Description:
Our team will present data we have collected for three years in an Alternative Program setting in Louisville, Kentucky focused towards at-risk youth. During this time, we have applied different game mechanics to the core-content courses (English, Math, Social Studies, and Science). Our presenters have first-hand experience applying the mechanics and psychology that drive gamers to interact so frequently and positively with the games they love. We are educators who recognize the pitfalls effecting at-risk youth: emotional trauma, high drop-out rates, drugs and alcohol, teenage pregnancy, and neighborhood violence. These factors make agency in education all the more important for empowering disenfranchised youth. With gamified curriculum we present our unique students with their own keys to a kingdom that, until now, had only been a fantasy.
Gamified Curriculum Methods Course for Urban Educators B
Summary:
This seminar is designed to teach educators how to apply game mechanics to their pedagogy, increase student engagement and ownership, and address the real world problems teachers face.
Description:
Our team will present data we have collected for three years in an Alternative Program setting in Louisville, Kentucky focused towards at-risk youth. During this time, we have applied different game mechanics to the core-content courses (English, Math, Social Studies, and Science). Our presenters have first-hand experience applying the mechanics and psychology that drive gamers to interact so frequently and positively with the games they love. We are educators who recognize the pitfalls effecting at-risk youth: emotional trauma, high drop-out rates, drugs and alcohol, teenage pregnancy, and neighborhood violence. These factors make agency in education all the more important for empowering disenfranchised youth. With gamified curriculum we present our unique students with their own keys to a kingdom that, until now, had only been a fantasy.
Orion Township Public Library built a game collection to host game days, other programs, & for circulation. Learn how OTPL developed a collection, provides gaming in the library, & circulates games.
Description:
Orion Township Public Library has built a large and diverse game collection that is used to host successful tabletop game days and other programs in the library. Additionally, OTPL circulates a portion of the game collection to patrons. Learn how OTPL developed a game collection, successfully introduced gaming in the library, and began circulating games. Explore how you can apply these ideas to your library and community.
During this FUN & HANDS ON Session, you will learn how games have been incorporated into an elementary and a high school library program, what games we play, and ideas to bring home to your library.
This is a new effort to develop a game-based learning world history curriculum. Participants will be placed into teams for a playtest of the first module. May the best Civ win!
Description:
This is a new effort to develop a game-based learning world history curriculum. This effort is part of a larger series where students (in this case participants) are placed into regional world factions as they strive to develop their particular civilization. The game is paper based and developed with large classes in mind so that it will fit multiple school formats and budgets.
Learn of new ways to host AEG games in your store and increase your sales. New promotions from AEG will be featured, and you can be among the first to sign up to be a part of the fun!
Description:
Learn of new ways to host AEG games in your store and increase your sales. New promotions from AEG will be featured, and you can be among the first to sign up to be a part of the fun!