Let's explore how to implement role playing games in your classroom by playing and then debriefing from an example game. David will help you plan for your own specific role playing games.
Selling Games to Bilingual Households; Why and How?
Summary:
There are many games that aren't usually marketed as educational, but are great products for bilingual households. We will discuss a few of those games, as well as why to market to this demographic.
Recruitment and retention. Introducing European Board Games to American kids. How to compete against video games. How your club can outreach to teachers, local game stores and Library’s
This seminar will look at how selling different product lines can provide stability and help grow business. Basic strategies for identifying and implementation and evaluation will be discussed.
Why should you teach game design to students? How do you teach game design to students? If you're looking to have students design games, or even design games yourself, this seminar will be helpful.
Description:
After attending a Trade Day Seminar in 2014, at least one GenCon attendee was inspired to develop a new course about tabletop game design. Hear about the process for developing the course from inception to finish and how he teaches his high school students about game design and the tabletop gaming hobby in general and why you should consider it too.
The Next Step to Using Boardgames in the Classroom
Summary:
Brandt will discuss the next steps into implementing the use of board games in your classroom including how to acquire games, how to incorporate them into your curriculum, and more.
Come get this question answered by Aaron Witten, CFP®, CRC®. Get the scoop on all types of insurance coverages available, and if they make financial sense. Presentation w/ Q&A to follow.
Upper Deck will be discussing new games and upcoming releases. In addition, there will be discussion abut current & future plans for Organized Play for both Vs. System® 2PCG® and Legendary®.
Play is for everyone; it can be a way to develop a faster brain, teach relaxation and engage adults in creative brain health. Reach customers with Dementia and Autism by playing a game.