This event is not for the timid or weak! Bring your own toughest, 60-health army and join in the night's battle of blood and mayhem. Unlike most other Dragon Dice events, there are no restrictions on the number of magicians that you may bring to the table. Beta format, revised DCM rules, routing is in effect.Visit http://home1.gte.net/papay/dd/GC2Kforadditional details.
Can you march your armies across Esfah, racking up victory after victory over all who would stand in your way? Bring your own 36-health army (no more than 50% magic troops) made entirely of either Nature or Death units. Sign up anytime at the playing area, and challenge other players to matches anytime from Thursday through Saturday.The top eight players will compete for the coveted title of Overlord! Revised DCM Rules, routing is in effect.
Can you march your armies across Esfah, racking up victory after victory over all who would stand in your way? Bring your own 36-health army (no more than 50% magic troops) made entirely of either Nature or Death units. Sign up anytime at the playing area, and challenge other players to matches anytime from Thursday through Saturday.The top eight players will compete for the coveted title of Overlord! Revised DCM Rules, routing is in effect.
What do you get when you combine Dragon Dice with the Risk board game? Find out in this special Dragon Dice event. Send your armies into battle for control of the kingdoms and empires of Esfah.
Sparks fly from slashing swords, volleys of arrows hiss through the air and spells flash across the landscape of war-torn Esfah! Players bring their own twenty-four-health army (no more than twelve health of magicians, no Magestorm! or promotional dice allowed).The best players advance to the finals. Revised DCM Rules, alpha tournament format.
Sparks fly from slashing swords, volleys of arrows hiss through the air and spells flash across the landscape of war-torn Esfah! Players bring their own twenty-four-health army (no more than twelve health of magicians, no Magestorm! or promotional dice allowed).The best players advance to the finals. Revised DCM Rules, alpha tournament format.
Sparks fly from slashing swords, volleys of arrows hiss through the air and spells flash across the landscape of war-torn Esfah! Players bring their own twenty-four-health army (no more than twelve health of magicians, no Magestorm! or promotional dice allowed).The best players advance to the finals. Revised DCM Rules, alpha tournament format.
Sharpen your blades, restring your bows, and ready your cavalry. Esfah will be a battleground this day, not a playground for magicians! Bring your own 36-health army, but don't include any magicians in this brutal slugfest. Beta format. Revised DCM rules.
Sharpen your blades, restring your bows, and ready your cavalry. Esfah will be a battleground this day, not a playground for magicians! Bring your own 36-health army, but don't include any magicians in this brutal slugfest. Beta format. Revised DCM rules.
New players experience the thrill of Dragon Dice combat while learning the details of the game. Entry fee includes one starter pack of dice. Round-robin format; simplified demo rules will be used for this event.
New players experience the thrill of Dragon Dice combat while learning the details of the game. Entry fee includes one starter pack of dice. Round-robin format; simplified demo rules will be used for this event.
New players experience the thrill of Dragon Dice combat while learning the details of the game. Entry fee includes one starter pack of dice. Round-robin format; simplified demo rules will be used for this event.
This event combines elements of No Magicians, Single Race, and Potluck. Bring your own 36-health army, all belonging to the same race, but don't include any magicians. Before the battle begins, the flip of the coin will determine whether you use your own army or your opponents.
You brought Undead to bolster your melee troops, but then so did your opponents! Death reigns on the battlefield as the Undead rise to join the fray. Players bring their own twenty-four-health army (no Undead, no more than 50% magic troops), receive a sealed Undead kicker pack and begin battle. Beta format, revised DCM rules. Visit
Players receive a starter pack and a randomly chosen kicker pack, and have fifteen minutes to assemble a thirty-two-health army. If they wish, players may bring a sealed kicker pack of their choice instead of having one provided to them at random. Beta format.
A true test of skill! Test your ability to lead armies against the toughest Dice Commanders in the world.The best players will be invited back to compete for the title of Sealed Box Champion. Entry fee includes one starter pack of dice. Beta format.
A true test of skill! Test your ability to lead armies against the toughest Dice Commanders in the world.The best players will be invited back to compete for the title of Sealed Box Champion. Entry fee includes one starter pack of dice. Beta format.
A true test of skill! Test your ability to lead armies against the toughest Dice Commanders in the world.The best players will be invited back to compete for the title of Sealed Box Champion. Entry fee includes one starter pack of dice. Beta format.
Want to know how your favorite race performs against the others in a fair fight? Bring your own 36-health army composed entirely of units from a single race, and find out! No more than four commons, three uncommons, two rares, and one monster of any given type may be used. No Magestorm! Dice are allowed. Beta format, revised DCM rules.
Popular demand brings this event back to Gen Con! Bring your own thirty-six-health army (no more than 50% magic troops).Two-player teams will battle against each other in this game variation.