Redesigning Board Games for Instructional Purposes
Summary:
We will play a well-designed game (e.g. Pandemic), study its mechanics, then design an instructional variant of that game. For educators, training managers, and learning game designers.
Description:
Are you a teacher, training manager, content designer or learning game designer? We’re going to PLAY a well-designed commercial board or card game (e.g. Pandemic, Red7, Forbidden Island) for 45 minutes. Next, we will study reference cards I created that meticulously examine that game’s mechanics and how the gameplay might be modified to teach any school or workplace instructional goal (or to visualize a problem). Finally, you will pick such a goal, and together with other smart team members, brainstorm a new learning game inspired by the game you just played. You will walk away with several ideas for enhancing your own instruction, and with many custom game cards and handouts! Led by a professor and based on his new book The Allure of Play. See previous event pictures and descriptions here: http://www.joebisz.com/redesigningboardgames (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)
Redesigning Board Games for Instructional Purposes
Summary:
We will play a well-designed game (e.g. Pandemic), study its mechanics, then design an instructional variant of that game. For educators, training managers, and learning game designers.
Description:
Are you a teacher, training manager, content designer or learning game designer? We’re going to play a well-designed commercial board or card game (e.g. Pandemic, Red7, Forbidden Island) for 45 minutes. Next, we will study reference cards I created that meticulously examine how the game might be modified to teach any school or workplace instructional goal (or to visualize a problem). Finally, you will pick such a goal, and together with the other smart people on your team, brainstorm a new learning game inspired by the game you just played. You will walk away with several ideas for enhancing your own instruction. Led by a professor of game-based learning pedagogy. (If you joined us last year, you will have first priority to try another game this time.) If you'd like to see pictures and info about this 3-hour event from previous years, visit our website.
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York. (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York. (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York. (Workshop changes each year.)
Redesigning Board Games for Instructional Purposes
Summary:
We will play a well-designed game (e.g. Pandemic), study its mechanics, then design an instructional variant of that game. For educators, training managers, & learning game designers.
Description:
Are you a teacher, training manager, content designer or learning game designer? We’re going to play a well-designed commercial board or card game (e.g. Pandemic, Red7, Forbidden Island) for 45 minutes. Next, we will study reference cards I created that meticulously examine how the game might be modified to teach any school or workplace instructional goal (or to visualize a problem). Finally, you will pick such a goal, and together with the other smart people on your team, brainstorm a new learning game that is inspired by the game you just played. You will walk away with several ideas for enhancing your own instruction. Led by a professor of game-based learning pedagogy.
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.