A large-group storytelling game featuring an old mansion atop a gloomy hill. Players have limited time to explore before it disappears forever. Can your group unlock its mysteries & treasures?
Description:
On the longest night of each year, an old mansion appears on the top of a gloomy hill. Candles flicker in windows and strange noises are heard on the wind, and after only a short time a booming iron bell sounds, marking the mansion's disappearance for another year. However transient it is, it is rumored that spectacular treasure can be found in the house, for those who dare. Your time is limited and danger is nigh. Can you solve the puzzles and unlock the mysteries of the House of the Black Iron Bell? Using the quarter system for checks, this large-group storytelling game requires no maps or dice, just social creativity and the willingness to have a great time!
A large-group storytelling game of sci-fi survival. Your crew is thrown from cryo to find your ship careening toward doom. Use classic crew roles to problem solve & make landfall alive. Good luck.
Description:
Alarms blare and screens flash as the crew is thrown from cryo-sleep. From the ship's windows they can see a great red planet looming large below them. Landfall is now inevitable, but if nothing is done, the ship will crash and no one will survive. Players are given classic sci-fi crew roles in order to problem solve the ship's landing, and maybe more importantly, to explore why they are crashing in the first place… Using the quarter system for checks, this large-group storytelling game requires no maps or dice, just social creativity and the willingness to have a great time!
A large-group storytelling game of sci-fi survival. Your crew is thrown from cryo to find your ship careening toward doom. Use classic crew roles to problem solve & make landfall alive. Good luck.
Description:
Alarms blare and screens flash as the crew is thrown from cryo-sleep. From the ship's windows they can see a great red planet looming large below them. Landfall is now inevitable, but if nothing is done, the ship will crash and no one will survive. Players are given classic sci-fi crew roles in order to problem solve the ship's landing, and maybe more importantly, to explore why they are crashing in the first place… Using the quarter system for checks, this large-group storytelling game requires no maps or dice, just social creativity and the willingness to have a great time!
A large-group storytelling game where players attempt to survive 17 deadly trials laid out for them by the fickle & vicious Queen Mab of the Fae. No dice or maps required! See if you can survive!
Description:
The Fae Queen Mab has abducted the players from their homes and has charged them with a relatively simple task: Provide the evening's entertainment! However, the fickle queen has a dark sense of humor, and this entertainment takes the form of 17 deadly trials. If the players can survive these challenges the Good Queen, being only occasionally fair and merciful, has promised them their freedom... Like Mab herself, this game is neither kind nor fair, but guaranteed to be spectacular. Using the quarter system for checks, this large-group storytelling game requires no maps or dice, just social creativity and the willingness to have a great time!
A large-group storytelling game where players attempt to survive 17 deadly trials laid out for them by the fickle & vicious Queen Mab of the Fae. No dice or maps required! See if you can survive!
Description:
The Fae Queen Mab has abducted the players from their homes and has charged them with a relatively simple task: Provide the evening's entertainment! However, the fickle queen has a dark sense of humor, and this entertainment takes the form of 17 deadly trials. If the players can survive these challenges the Good Queen, being only occasionally fair and merciful, has promised them their freedom... Like Mab herself, this game is neither kind nor fair, but guaranteed to be spectacular. Using the quarter system for checks, this large-group storytelling game requires no maps or dice, just social creativity and the willingness to have a great time!