Lester conducts a Q&A session dealing with GDW’s 2300 AD SF role-playing system. Includes coverage of “The Game” used by GDW to shape the future of 2300. Handouts of the rules will be available.
Discuss designing treasure, both magical and mundane. Add your own tips on what makes treasure exciting to players...and the DM! Hosted by Wm. John Wheeler and Peter Rice.
There’s nothing interesting in there, or so it says in the scenario pack. You & your players deserve more. Create vivid descriptions that will make your players see that adventure lurks within.
Your drummer found a secret decoder ring and now is marked for sacrifice to the Celtic god, Kill-Ye, unless you can elude his cudgel-toting priest, Dyn-Gaeling, in a mad Rock ’N Roll Star demo.
The revision of the AD&D game is almost ready. Find out what the 2nd edition of the biggest and best fantasy role-playing game ever published holds in store. Moderated by the TSR designers.
...in magic armor with magic swords. Quite a match for a low-level party! Learn a way to make your monsters and NPCs dangerous, but not too deadly. Presented by J. Wheeler and friends.
The original science fiction hero is back and TSR has him! Join Flint Dille (the grandson of the creator of Buck Rogers in 1929) and Buck editor, Warren Spector, for an insight into Buck Rogers.
What’s new with the D&D game? More than you think! What’s a D&D Codex? D&D vs. AD&D gaming—what’s the real story? Bruce Heard explores these and many other topics, where you can share your views and opinions.
Let’s talk DM’s! Bring your campaign’s worst
problems or it’s greatest achievements. Time to talk candidly about the best and worst in role-playing AD&D. Hosted by Rich Hernandez and Brad Fleming.
The editors of DRAGON magazine discuss popular topics from past issues and topics for development in future issues. Writers and aspiring authors, don’t miss it!. Hosted by R. Jenkins and R. Moore.
Discuss reasonable traps with us—small mechanical ones. Learn how your PC thieves can role-play traps instead of roll play them for added fun. Hosted by John Wheeler and experts.
The Dragonwright group celebrates its 10-year-old campaign as it commences with the 500th Thursday night game. Witness a slice of quality gaming. Designer of “Ninjas & Superspies”,
How did they become game designers? Bruce Heard explores with some of the pros how they got involved in the market. Murphy’s Law usually applies in this occupation.
A panel discussion with 4 to 6 magazine editors from various publishing companies. A chance to meet industry editors, find the proper markets to submit articles and adventures and general rap.
The authors and editor of TSR’s best selling FORGOTTEN REALMS novels discuss plots, characters, and new developments. Ed Greenwood, Jeff and Kate Grubb, Doug Niles & Mary Kirchoff host.
Snatched by a UFO at a concert at Devil’s Tower, Wyo., your rock band is forced by aliens to rid their saucer of a gang of tone-deaf interga-lactic spooks—or else! A Rock ’N Roll demo by Paranoia.
Join Ed Greenwood, Jeff Grubb and the people who make the FORGOTTEN REALMS great in a panel discussion of the Campaign Setting. Meet the writers and explore the Forgotten Realms.
FORGOTTEN REALMS—The World, The Plan, The Future. What lies in store for the land of epic and myth? Join our Role-Playing Guest of Honor, Ed Greenwood, and the TSR staffers for an in-depth look.
Your chance to meet with the comics leader, DC Comics. Find out the hidden secrets and advance dirt! DC and TSR reveal just what their feverish minds have cooked up together. Barb, Jeff and Zeb.