Is it possible to achieve a higher state of role-playing involvement? Erick Wujcik will present strategies, procedures, and conventions, in an attempt to perfect the process of game mastery.
Tracy Hickman explains the basics of dungeon and adventure design & getting your design published. Specific examples of techniques will be discussed in a question and answer format.
The RTG staffers talk about new developments, old developments, total trivia & answer any questions you can come up with, especially concerning MEKTON and TEENAGERS FROM OUTER SPACE.
The hiliarious game of “Orc-bashing-betraying- rampaging & global supremacy” will be presented by its tribal designer and stalwart humanoid play-testers. Bruce Heard, Orc-Commander.
TSR’s TOP SECRET/SI world grows every day. Why was it created? How did it grow to such vast proportions? Where are the WEB and ORION Foundation going in the future? Don’t miss it!
Your rock band has been shanghaied to the end of time by the Professor, one of the Time-Boreds. Your mission: Save Earth from robotic marauders who conquer with mind-numbing elevator music!
Freelance game designer and pundit Ken Rolston expounds on the Art of Publishing FRP Game Stuff, illustrating freely from years of experience with the gaming giants. Presented by Games Workshop.
Discuss designing treasure, both magical and mundane. Add your own tips on what makes treasure exciting to players...and the DM! Hosted by Wm. John Wheeler and Peter Rice.