Participants will take the roles of powerful monsters, destroying each other and gaining treasure. The scene is that of enormous mountains, beautiful temples, a lich’s tower, and more. If you can’t participate come and watch, “It’s worth it.”
A look at the old favorite games and game companies that died before their time (or
should’ve went sooner). Re-experience the death throes of countless games and the ones that should be!
Practical advice for players and refs on how to make your role-playing sessions come alive. Scott Haring moderates a panel of all-star designers, like Mike Stackpole, Ken Rolston and others.
Discuss what’s important to know about the PC or the NPC you play. Six stats do not a character make! Hosted by John Wheeler, Peter Rice, Greg Poehlein, Len Lakofka, and Guy McLimore.
Can YOU win a role-playing game? Veteran GM & game designer, Eric Wujcik says yes! A frank talk about winning through superior role-playing. Tips, tips, and more, including how to pysch out the GM!
This workshop highlights methods to enhance play of gaming’s most complex, fascinating campaign. Tips and strategies for organization, characters played, and integrating visual/audio effects.
Your band has a gig at Mystic-Laconic U. in Ark-ho-hum, MA., but an enchanted eggeream with delusions of grandeur has other ideas! A demo of the wacky new RPG that lets you become a rock star!
Includes the SPACE MASTER RP system, as well as the new STAR STRIKE Spacecraft combat game and ARMORED ASSAULT Planetary Vehicle combat game. Your hosts will be Kevin & Terry, from ICE.
Come on back again this year and try to catch the cold-blooded reptiles from TSR with one of
your tricky game questions. No trivia, just honest campaign problems. If we can’t answer, you win, BIG!
A must for artists who wish to submit their works to AMAZING Stories, DRAGON Magazine, or DUNGEON Adventures. Proper procedures, Q&A and other topics. Hosted by R. Raupp and P. Price.
The future of MARVEL SUPER HEROES and the TOP SECRET/SI game are the topics of this lively panel discussion. Look into what lies ahead for TSR’s best-selling super-hero game.
The 5th Annual Edition of this popular and long-running panel commences with Roger Moore, who chairs the finest minds in superhero RP. Spirited discussions and a GEN CON tradition!
This 3-D AD&D miniature event will test your skills and knowledge. ADVANCED DUNGEONS & DRAGONS rules. Players will receive a free figure compliments of Ral Partha. Bring Character.
Lester conducts a Q&A session dealing with GDW’s 2300 AD SF role-playing system. Includes coverage of “The Game” used by GDW to shape the future of 2300. Handouts of the rules will be available.
Use timelines to add a focus to play, a sense that the game world really lives, and a feeling that time passes. Give your players a reason to adventure NOW!
What’s it take to design a wacky game? Who
in their right mind thinks up this stuff? And why? Ask Dave ‘Zeb’ Cook, designer of the BULLWINKLE & ROCKYRole-Playing Game, Warren Spector of TOON.
Mega-combat in the streets of the City! Meet rock videos and Friday night fire-fights in a hot new RPG demo from R. Talsorian Games. Remember, there’s more than one way to Rock n’ Roll!
Join the RTG crew on a banzai run into the hard-wired, superchrome reality of their hot new RP system. Videos. Music. Automatic weapons. Slam your head against the wall! Incredible RP gaming!
Thrill to the description of the new DARKSWORD RPG. Receive answers to all (well most) of your queries. Extra bonus-dramatic (sort of) reading of new saga ROSE OF THE PROPHET.
Friend Citizen! You are invited by the computer to participate in a free-for-all...er, seminar... on the future of Alpha Complex and the world as we know it.
The West End staff provides detailed information for freelance submissions to complement existing West End products. Includes handouts and a question and answer session.
A discussion on the development of player-character personalities, taking into consideration race, skills, or profession. Pre-adventuring history, etc.
The people behind TSR/SPI explain what’s gone before, what’s coming up, and talk about TSR/SPI games, old and new. Rich Berg, Dave Cook, Doug Niles and Steve Winter moderate.
The original science fiction hero is back and TSR has him! Join Flint Dille (the grandson of the creator of Buck Rogers in 1929) and Buck editor, Warren Spector, for an insight into Buck Rogers.
“And now here’s something you’ll really like!” Come to the world’s first demonstration of BULLWINKLE & ROCKY role-playing party game! “No doubt about it, this is one great game demonstration!”
This seminar covers the Gazetteers and the Known World. Q&A sessions on how to run your campaigns using several Gazetteers, fixing the glitches and much more.
What’s new with the D&D game? More than you think! What’s a D&D Codex? D&D vs. AD&D gaming—what’s the real story? Bruce Heard explores these and many other topics, where you can share your views and opinions.
Let’s talk DM’s! Bring your campaign’s worst
problems or it’s greatest achievements. Time to talk candidly about the best and worst in role-playing AD&D. Hosted by Rich Hernandez and Brad Fleming.
Discuss reasonable traps with us—small mechanical ones. Learn how your PC thieves can role-play traps instead of roll play them for added fun. Hosted by John Wheeler and experts.
The editors of DRAGON magazine discuss popular topics from past issues and topics for development in future issues. Writers and aspiring authors, don’t miss it!. Hosted by R. Jenkins and R. Moore.
The Dragonwright group celebrates its 10-year-old campaign as it commences with the 500th Thursday night game. Witness a slice of quality gaming. Designer of “Ninjas & Superspies”,
How did they become game designers? Bruce Heard explores with some of the pros how they got involved in the market. Murphy’s Law usually applies in this occupation.
A panel discussion with 4 to 6 magazine editors from various publishing companies. A chance to meet industry editors, find the proper markets to submit articles and adventures and general rap.
The authors and editor of TSR’s best selling FORGOTTEN REALMS novels discuss plots, characters, and new developments. Ed Greenwood, Jeff and Kate Grubb, Doug Niles & Mary Kirchoff host.
Is it possible to achieve a higher state of role-playing involvement? Erick Wujcik will present strategies, procedures, and conventions, in an attempt to perfect the process of game mastery.
Tracy Hickman explains the basics of dungeon and adventure design & getting your design published. Specific examples of techniques will be discussed in a question and answer format.
The RTG staffers talk about new developments, old developments, total trivia & answer any questions you can come up with, especially concerning MEKTON and TEENAGERS FROM OUTER SPACE.
The hiliarious game of “Orc-bashing-betraying- rampaging & global supremacy” will be presented by its tribal designer and stalwart humanoid play-testers. Bruce Heard, Orc-Commander.
TSR’s TOP SECRET/SI world grows every day. Why was it created? How did it grow to such vast proportions? Where are the WEB and ORION Foundation going in the future? Don’t miss it!
Your rock band has been shanghaied to the end of time by the Professor, one of the Time-Boreds. Your mission: Save Earth from robotic marauders who conquer with mind-numbing elevator music!
Freelance game designer and pundit Ken Rolston expounds on the Art of Publishing FRP Game Stuff, illustrating freely from years of experience with the gaming giants. Presented by Games Workshop.
Discuss designing treasure, both magical and mundane. Add your own tips on what makes treasure exciting to players...and the DM! Hosted by Wm. John Wheeler and Peter Rice.