It’s Blue-vs-Black-vs-Red as warbands devoted to the Three fight over an artifact each Great Dragon covets. Tune a 5th level 13th Age 2E pregen character and prove your chosen Dragon is strongest.
As a knight of the Imperial Dragon Cavalry, you're dispatched to fix one of the Archmage's wards, which has shattered, unleashing a whirling psychic storm.
Description:
You're the greatest knights of the Imperial Dragon Calvary. When doom threatens the Empire, you're dispatched to fly swifter than the wind to save the day. Now, one of the Archmage's wards has shattered, unleashing a whirling psychic storm. As you fly into the heart of that maelstrom, can you overcome both the alien foes that await you - and your own long-simmering feuds and fears? Level 8 characters provided, or bring your own.
As a knight of the Imperial Dragon Cavalry, you're dispatched to fix one of the Archmage's wards, which has shattered, unleashing a whirling psychic storm.
Description:
You're the greatest knights of the Imperial Dragon Calvary. When doom threatens the Empire, you're dispatched to fly swifter than the wind to save the day. Now, one of the Archmage's wards has shattered, unleashing a whirling psychic storm. As you fly into the heart of that maelstrom, can you overcome both the alien foes that await you - and your own long-simmering feuds and fears? Level 8 characters provided, or bring your own.
They returned in 1994 to witness a runaway planet hurtling between the Earth and the moon, unleashing cosmic destruction. Man's civilization is cast in ruin. Over 20 years later, this is the 21st age.
Description:
After the D&D amusement park ride transported them to a magical realm, they found their way home, only to arrive as a runaway planet unleashed cosmic destruction, casting civilization into ruin. Over 20 years later, pockets of society exist, technology advances, while other areas have been laid to waste. This is a Saturday Morning Spectacular hack, complete with sugary cereal.
After heisting the First Bank of Drakkenhall, your dastardly crew has a new job: a dwarven stagecoach robbery in the subterranean tunnels of the Undermarch. What could possibly go right?
After heisting the First Bank of Drakkenhall, your dastardly crew has a new job: a dwarven stagecoach robbery in the subterranean tunnels of the Undermarch. What could possibly go right?
As a knight of the Imperial Dragon Cavalry, you're dispatched to fix one of the Archmage’s wards, which has shattered, unleashing a whirling psychic storm.
Description:
When doom threatens the Empire, you’re dispatched to fly swifter than the wind to save the day. Now, one of the Archmage’s wards has shattered, unleashing a whirling psychic storm. As you fly into the heart of that maelstrom, can you overcome both the alien foes that await you – and your own long-simmering feuds and fears? Level 8 characters provided, or bring your own.
Harrowdale holds a treasure. A troll army wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered & far outmatched. Time to make your own luck.
The farmers of Dunhollow need the adventurers' help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. Characters created during session.
Description:
The battle that drove away the Chaos demons also killed all of the valley's priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers' help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it's going to be bad. Characters created during session.