Ready to leap across rooftops or delve into treacherous dungeons? Danger looms around every corner and heroes have been summoned. Will you answer the call? Characters provided. Different adventures every slot.
The winds are blowing and the waves are high. Come and play in the 7th Sea World Championships in our annual event. Everyone plays on one set of seas and the last captain standing wins. The winner gets fan fiction about a character of his choice.
by Frank Cassarino. The introduction module to the Crimson Valor campaign, a continuation of the Song of the Sea campaign. Captain Hunter sailed into the West, leaving behind his two children, the newest privateers on the seas. New ships, new captains, and new peril.
By Mark Edwards. Must have played CV01 or CV03. It was a dark and stormy night, and the Captain was caught in a gut wrenching choice between life and death. It didn’t start out that way, though. It all started just like any average Tuesday...
by Kristin Wetherholt. Following the clues from various Syrinith sites, the Captain seeks an uncharted island. What creatures will you face? What traps will test your skill? What secrets will you discover? And what does the Captain hope to find? Only time will tell.
By Frank Cassarino. Must have played CV01 or CV03. Question: What do you get when you put Jack in a bar with another captain who just happens to have a map to an uncharted island and there is treasure involved? Answer: A contest that gets Sonya in trouble.
By Frank Cassarino. Must have played CV01 or CV02. Queen Elaine has given the Captain the task of hunting down a Montaigne spy. Who is this man, how did he leave, and where did he go? Is this hunt for a man, or a ghost?
By Adam Beemer and Kenny Wietzmon. Must have played CV01 or CV03. It was a bright, sunny day, and the only thing the happy little sailors had to do was sing happy sailing songs all day long. Wait, wrong story. It was a gloomy day and it looked like a storm was coming.
By Frank Cassarino. Must have played CV01 or CV02. Queen Elaine has given the Captain the task of hunting down a Montaigne spy. Who is this man, how did he leave, and where did he go? Is this hunt for a man, or a ghost?