Welcome to the New World! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies, and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins, and plundering the treasure fleets of tyrants. Introductory level adventure, rules will be taught. Characters will be provided, bring your own Player's Guide if available.
Welcome to the New World! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies, and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins, and plundering the treasure fleets of tyrants. Bring your own character. Character acceptance is subject to the discretion of the GM. Bring your own Player's Guide, if available.
Welcome to the New World! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies, and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins, and plundering the treasure fleets of tyrants. Introductory level adventure, rules will be taught. Characters will be provided, bring your own Player's Guide if available.
Several young recruits of the Knights of the Rose and Cross begin the final test that will bring them the honored rank of Poor Knight of the Order. But when the test becomes an exercise of death, can the young initiates bloom, or will they wilt?
The crew of the Razor's Edge is asked to help out Castille's most famous hero. And where El Vago goes, action and adventure are the order of the day! GM Chris Thesing.
Welcome to the New World! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies, and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins, and plundering the treasure fleets of tyrants. Introductory level adventure, rules will be taught. Characters will be provided, bring your own Player's Guide if available.
Welcome to the New World! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies, and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins, and plundering the treasure fleets of tyrants. Bring your own character. Character acceptance is subject to the discretion of the GM. Bring your own Player's Guide, if available.
Welcome to the New World! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies, and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins, and plundering the treasure fleets of tyrants. Introductory level adventure, rules will be taught. Characters will be provided, bring your own Player's Guide if available.
A call to all the heroes of Clan MacGregor! Risk an eternity of torture with Clan Lord John Patrick Quinn MacGregor to rescue his newly wed bride, the fair Lady Katherine, from the forces of the dark FaeLord,the Adversary.
Welcome to the New World! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies, and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins, and plundering the treasure fleets of tyrants. Introductory level adventure, rules will be taught. Characters will be provided, bring your own Player's Guide if available.
Welcome to the New World! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies, and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins, and plundering the treasure fleets of tyrants. Bring your own character. Character acceptance is subject to the discretion of the GM. Bring your own Player's Guide, if available.
Welcome to the New World! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies, and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins, and plundering the treasure fleets of tyrants. Introductory level adventure, rules will be taught. Characters will be provided, bring your own Player's Guide if available.
Welcome to the New World! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies, and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins, and plundering the treasure fleets of tyrants. Bring your own character. Character acceptance is subject to the discretion of the GM. Bring your own Player's Guide, if available.
Welcome to the New World! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies, and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins, and plundering the treasure fleets of tyrants. Introductory level adventure, rules will be taught. Characters will be provided, bring your own Player's Guide if available.
Come aboard and sail the Seven Seas of Theah. A world of swashbuckling and derring-do, noble sorcerers, and secret orders of adventures. Do ye have what it takes to raise sail and brave the challenges of the deep?
Storyline tournament: What would a pirate game be without buried treasure? The factions of the 7th Sea have caught wind of a map leading to the burial place of a legendary treasure-the Spear of the West Wind. It's said that whoever holds the Spear can control the winds themselves! The winnner of this tournament will earn pieces of the map of their faction. Five rounds of Swiss-style format.Top 16 advance to single-elimination finals. Deck construction: Open format.
Come aboard and sail the Seven Seas of Theah. A world of swashbuckling and derring-do, noble sorcerers, and secret orders of adventures. Do ye have what it takes to raise sail and brave the challenges of the deep?
Sealed Deck. Five rounds of Swiss-style format.Top 16 advance to single-elimination finals. Deck construction: entry fee includes one Starter Deck and two Booster Packs of Broadsides Edition.
Come aboard and sail the Seven Seas of Theah. A world of swashbuckling and derring-do, noble sorcerers, and secret orders of adventures. Do ye have what it takes to raise sail and brave the challenges of the deep?
Come aboard and sail the Seven Seas of Theah. A world of swashbuckling and derring-do, noble sorcerers, and secret orders of adventures. Do ye have what it takes to raise sail and brave the challenges of the deep?
Come aboard and sail the Seven Seas of Theah. A world of swashbuckling and derring-do, noble sorcerers, and secret orders of adventures. Do ye have what it takes to raise sail and brave the challenges of the deep?
Come aboard and sail the Seven Seas of Theah. A world of swashbuckling and derring-do, noble sorcerers, and secret orders of adventures. Do ye have what it takes to raise sail and brave the challenges of the deep?
Come aboard and sail the Seven Seas of Theah. A world of swashbuckling and derring-do, noble sorcerers, and secret orders of adventures. Do ye have what it takes to raise sail and brave the challenges of the deep?
The Explorer's Guild is hiring in southern Castille for a journey to the south sea.The journey is funded by Vendel merchants. The captain is from Avalon. There are only a few openings and there are a lot of people wanting the job. Things could get ugly...
The Misty Maiden has laid to port for three days to re-supply and take on additional crew. The characters will either have liberty or an opportunity to join the crew. But First the Captain must be found...
TheVaticine archbishops have disappeared and only you can save them! Featuring AEG's award-winning Roll and Keep system in the rich world of 7th Sea. Advanced players only. Heroes will be provided, but players are welcome to bring theirs for approval.
7th Sea, a world where mystery, magic, and high adventure reign supreme: The city of Friburg is hosting a peace negotiation between Montaigne and Ussuria.
From beyond the Curtain of Flame and across the Steppes of Usurra comes a wanderer seeking the return of a stolen treasure. Can heroes help find it in the ruins of Montaigne!
A raggle-taggle group of Heroes and Rogues stumble across a mystery that might be better left alone-not that such details have ever stopped this group before. More at http://historyrepeatsitsself.itgo.com. http://home.attbi.com/~fantasyaspirations.
Quintas, 1668 - An army wagon loaded with captured gold is returning to Montaigne. Can an intrepid band of patriots and adventurers stop the invaders and return their ill-gotten wealth?
"Recruitment" by Verne Wetherholt. A 7th Sea adventure for beginning players. The Explorer_x0019_s Guild is hiring on a crew in southern Castille for a journey to the south sea. The journey is being funded by a group of Vendel merchants. The captain is from Avalon. There are only a few openings and there are a lot of people wanting the job. Things could get ugly..._x000D_
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Julius, 1668 - The Montaigne have a new superweapon that could destroy the Castillian defenses and bring the war to s swift and terrible end. Six brave Heroes must race against time to put an end to this horrible device.
"Captain_x0019_s Conundrum" by Verne Wetherholt. A 7th Sea adventure for beginning players. The Misty Maiden has laid to port for three days to re-supply and take on additional crew. The characters will either have liberty or an opportunity to join the crew. But first the Captain must be found& Sponsor: Game Base 7_x000D_
Tertius, 1669 - A disgraced Montaigne captain seeks revenge, and will go to any lengths to get it. A tale of retribution and madness in war-torn Castille.
Family Ties by Ulises Medina. A 7th Sea adventure for beginning players. The characters hear a father_x0019_s plea at a dinner. The hand of fate moves them on to Plank Island to play the game friend or foe&
Decimus, 1668 - An Eisen village is threatened by thieves and brigands. Their only hope lies with a motley band of adventurers and sell-swords. High-spirited fun and excitement from Big Daddy Thwak.