The essence of magic has been fading from the land. You and your team must find your way to the nexus and stop it! This game uses codes, puzzles, sound effects, and props to create the moods.
Trapped in a city under seige, your party has been asked to venture out of the city to stop the enemies secret weapon. We have some old city map that shows an ancient catacomb that could be used.
Snow in summer and an arch-fiend’s need of help. What do these things portend? Heroes need to find out. 10th-14th level characters, subject to DM approval. (No demigods need apply.)
After ten years of games, this is it—the last game this DM will run! Do not miss out on the culmination of ten years of judging in Kim’s action packed finale!
Enter a new world, a world without Gods. BYOC (1st level, no clerics or paladins). Danger abounds in this perilous adventure where you choose your own quest. Bring an extra copy of your character.
Baseball? Volleyball? Live long and prosper? Quailism! What’s wrong with this picture? Oh, and Mordin Arlus is the highlord of Quailism, its evil leader. You must stop him! How did you get here?
When the Tyrants of Towertief fled southward, they discovered that they were being tracked by their dwarven foes. Now they have been captured and the dwarves have come up with a unique punishment.
Michael Ellis leads a party of adventurers to recover the lost Golden Fish Bowl of Tard. Role playing, a sense of humor, and knowledge of Monty Python & Hitchhiker’s guide to Galaxy beneficial.
What do you get when you have a band of pyros, psychos, and large sweaty warriors with poor personal hygiene all trying to save a princess? Four hours of chaos! Sense of humor required.
It’s your first adventure. The party decides to investigate an ancient underground complex several miles from town. Sounds easy enough! We know better. An adventure for first level characters.