"Scholars of lore call it the Prison-Sinister. If is truth that all great heroes of the land must endure it's trials, since their very fame attracts the keeper. The
prison is it's home, and those unfortunate souls must escape or rot forever while the keeper corrupts their pride..." Greyhawk characters provided or bring
your own character from any setting, 10th -14th level. GM James Hein.
Can Melvin and the Bonequesters stop the sinister Marmalade Man before he disrupts the annual Orange Festival, lays waste to the country side, and causes
a sharp increase in the foreign trade deficit? Puzzles! Violence! Humor! Plus, another trip through Limbo. Story by Bruce Parrello and Fred Maier. Semi-
finals on Friday at 9:00 P.M. and Saturday at 12:00 P.M. Final on Saturday at 9:00 P.M. GM Frederick Maier.
Last year the Ranger's father and the Acrobat's mentor were found in the clutches of the Black Duke somewhere in the city of doors. Your party, though not
unscathed by the domain of dread, valiantly seeks a means to a portal to the Duke's realm in Baator. This and the curse of vampirism on the party's only
priest (a "gift" from Strahd himself) leaves many obstacles to overcome in this years sequel. 9th - 12th level PCs provided. GM Randy Nichols.
There is jubilation in the Kingdom of Valais - spirits are high after a strong victory on the southern front. New trouble is brewing, though, this time to the
east. You are the heroes of the land - but an unusual challenge awaits you in the Empire of the Evil Elves. Can you enter their territory and stop their wicked
plans from being hatched - before it's too late? This is a high-level character (14th-l 6th) scenario. GM Alex Wedemeyer.
What starts out as the pursuit of a kidnapped princess soon becomes a chase through the catocombs of an ancient mausoleum, the discovery of a forgotten
and abandoned Dworven city, ond an encounter with the living nightmare known only as the pack. Can you prevent the princess from being sacrificed in on
unholy ritual? Sponsor: Inner City Games Designs.
Compete against 11 others to solve the mystery behind the disappearance of two gods. Roleplaying skills are a must, as is working knowledge of AD&D
fundamentals. Characters of levels 14+ will be provided for this two-round tournament. Arrive early to learn your character. Prize provided for best
roleplaying and surviving! Final round on Saturday at 12:00 P.M. GM Dan Blakeman.
The Great Seer has called for the tribes to send forth their bravest warriors. Every clan's team goes now to the island across the ice, to prove themselves
worthy of answering the Seer's call. The KORG 1998 Team Tournament. Six person teams, come alone or bring some teammates. Winners advonce to final
on Saturday at 12:00 P.M. Sponsor: KORG.
Come and enjoy a GEN CON classic. For the ninth year we are proud to present the AD&D Visual Dungeon. This is a no-holds-barred, fly-by-the-seat-of-your-
pants adventure through several dynamic scenes. Sponsor: Game Base 7.
An attack on Alba Ker's Abyssal outpost yields your chance to break the eternal bonds of demonic slavery. Two teams work together to win back life and
freedom. GM Thomas Lommel.