There is a force known to man that can change worlds. A force that can cause even the most impossible odds to be beaten. Now is the time to
beat the odds. RPGA experience points aware
A series of encounters with the evil overlord has delayed your delivery of
the Crown Prince to the capital in time for his coronation. Your only chance to arrive on time is the teleport tower.
You have been sent by King Kelpopulous to find out why the Number of raids from under the earth has increased. Following a group of raiders, you find yourself at the temple facing a New Alliance.
The town of Gault has assembled adventurers to seek out & destroy the source of the magical attacks upon the foresters & families. The mystery centers on the tower in the center of the lake.
You’ve dealt with monsters, magic, and mazes. But now all you have left is loincloths and a single dwindling torch to light your way. Not for chronic hack’n’slashers.
A very old sage who majors in creatures of fresh water hears a rumor that a magic user is guarding a creature called the “Bloop”. A group is hired to find and save it, for the sage, of course.
Seven adventurers seek out the artifacts lost in the war between the god Mero and his twin The Darklord. Then they must seek out The Darklord himself in Death’s Keep. 5th-6th level characters.