The road between Raam and Urik has become dangerous— people have vanished without a trace. Now you must make the trek from Urik to Raam. Are you next? Dark Sun scenario.
A Grey Tower event. Upon your return, it all seems different. Solve the murderous mystery before you are claimed as the next victim. BYOC Ivl 2-5 or use characters provided.
The magic word will send you to the.gem. Our host has the word. The inventor has the gem. Advance to new adventures in semifinal & final. Three GMs for final.
There'll be a hot time in the old town tonight as a nobleman seeks vengeance on a mage. BY0C 4th-7th Ivl (subject to DM approval) for urban adventures.
The Mindulgulph Merc Co. is sending an elite non-human force to infiltrate the dwarven citadel. 10+ Ivl non-good PCs provided. Mature role-playing required.
The ravens of war fill the sky, death is in the air! Reports from the battle front are grim! Ah, well, the diversion is welcome; life at court can be so tedious_Join the fray as one of the lords of the land seeking victory at all costs. This special Birthright bloodline campaign runs all weekend, with players coming and going from the fray as heirs to warring dynasties. Whether warfare and diplomacy or intrigue and scandal is your preferred game, the bloodline must continue and the Birthright campaign has it all. Battle honors and court titles are up for grabs whether you're a rogue or warrior, wizard or priest. Prizes for session winners and a grand prize for the greatest blood champion for the weekend. Sponsored by TSR, hosted by HMGS Midwest.
Adventure, fun and danger await as you and your companions travel to the Demon Mountains to retrieve a powerful artifact. Role-playing stressed, characters provided.
“I’ve heard of that place—sinister—the greatest of the land were there, and the entity corrupting their pride ...” GREYHAWK characters given or BYOC from any setting, 10-14 Ivl.
You are invited to attend a party given by her terrible majesty, the Witch Queen. Don’t forget to make out a will! Role-play & problem-solving stressed!
You know your target, but with all disguised, the harder to tell your prize. Killing the wrong person can be very bad. Role-play & problem-solving stressed!
Part 1: The King is dead. You have a claim, but many deaths stand twixt you and the throne. Will you commit murder to win the crown? Role-play & problem-solving stressed!
Part 2: The throne’s still empty. Time grows short. Only a few more hours till the new ruler is crowned. Will you rule the land? Role-play & problem-solving stressed!
Been a rough day in the swamps! You are battling to keep good from prevailing. Survivors move to the final. Non-good PCs Ivl 1-3. Killed anything lately?
You and your merry band have been assigned a simple job. Travel to Wynmet, pick up a keg and return. Why are they paying 10,000 gold? Role (not roll) playing.
Da Boyz are on another quest: to recover the tribe’s missing talisman. The honor of the Split Skull Clan is at stake—but with plenty of ork-broo, who cares?
Thirst for revenge and prophecies of doom bring undead together against a common foe. The KORG 1996 tournament for 6-person teams. Come alone or as a team.
Moonlight filters thru an unnatural fog. Distant cries travel upon a chill wind. Dark forces awaken from a deep slumber. Nightmares become reality. Fear reigns.
You’re safe within your mountain cove, but deep below the ocean surface lies wet adventure. http://ourworld,CompuServe.com/homepages/The_Dungeon_Master/
The DeathStorms get a break this year, and the angry mages can rest safely at home. Our heroes must rescue the Baron or lose all their financial support!
Your mission is to prevent the return of those annoying humans so the world is free for all humanoids. If you fail-well, don’t! Role-playing, not roll playing.
Visit Krynn in the Fifth Age! Create your Dragonlance hero and play through an adventure scene! One-hour sessions run at 10 and 11 a.m. Friday, 6 and 7 p.m. Saturday.
Taken to a remote volcanic island. The search for Berik con tinues. Looking for the last elemental sword to complete your quest brings you to the final conflict.
The Settlements near the Sevgar Mountain Range are under attack. King Varka of the southern dwarfs has offered help. Bring your hard hat. Good party 8-10 Ivl. Characters provided.
Join Gleep Wurp, Cloyer Bulse, Fonkin Hoddypeak & Co. Continue the “giant” saga. The trail continues into the unfamiliar realm of Castle Vertigo in the clouds.
Become a High Templar of Hamanu by passing his test; be the one to hand him his Sword of Glory. Treachery and deceit at its best. Emphasis on role-playing! Dark Sun scenario.
More is veiled than faces when the sheik's first wife is missing. Opportunity for the cunning or daring wife. Female characters provided. Role-playing stressed.
Quatrit-8, a new high yield grain, shrieks and dodges when farmers try to harvest it. Is this another bizarre Ruminati plot? Wait, what's that sound? MooHaHa!
Eight strangers, a dangerous experiment, an insane lord, terrorized farmers, malevolent spirits, and yes, lots and lots of corn. The Mists of Ravenloft beckon.
Part 2 of "Soul Searching.” The Lucky are minus 1. To save him, a quick trip to the northern tundra of the aquatic elves is required. Role-playing in the Ravenloft world.
An AD&D adventure in 3-D, combining the best of miniatures and role-playing. In the city of Ludinn, intrigue is around every corner. Discover the curse and see if you can escape its grasp.
An AD&D adventure in 3-D, combining the best of miniatures and role-playing. Can you and your party make it through the wilds to safety inside Ludinn’s walls? And ... is Ludinn really safe?
High-level fun! Using god magic to assist(?) you in your most unpredictable adventure ever! Only for imaginative & fun-loving players. Adaptability is a must!!