A new terror, the Anti-Mage, has been loosed. That’s not a problem. You’re a legend in your own time. You can probably even handle the rest of your team, if you have to. Role-playing stressed.
Tour through JRR Tolkien’s World with quest and characters both glorious and tenable. “Seek in the South for the Stone of the West, lost these ages ago, plant in the Hill...” Come see the rest!
You run. You’ve been branded outlaws. Your homes are under foreign rule. Your families are captive. Your options are fading. Your resolve is becoming legendary. You could become heroes.
A spell has been cast, changing the life and very nature of Krynn. Four-day interactive game which can be played along with scheduled games. One $8 ticket for all four days. Network Sanctioned.
Four years have passed. The contest begins again. Two different groups compete in the same bloody caverns at the same time. Which will survive? The evil awaits in Gateway caverns.
A witch cult undermines the foundation of society from unholy ground beneath our city, Centuries Grove. The abominable sacrificial rites MUST BE STOPPED! Adapted AD&D rules, A & V enhanced.
You killed one petty peasant. The King’s punishment decrees you solve a murder in two days or else. Where can you get a party with no castle affiliation? Ya, the Jail! Role-players a must.
Your brave party of near immortals has once again managed to find themselves in the position to save the universe from yet another ultimate Evil. Classic hack and slash.