A mysterious invitation to a castle brings your diverse party back together. The game is afoot ... sequel to “Life’s A Lich...” Role-playing stressed. Characters provided.
Lord Harkan’s son, next in line for priesthood, is missing. Given only a one-word clue, are you brave enough to determine the culprit and attempt a rescue? For 8 characters, levels 4-7
You run. You’ve been branded outlaws. Your homes are under foreign rule. Your families are captive. Your options are fading. Your resolve is becoming legendary. You could become heroes.
Escorting the trade mission seemed like an easy way to make some quick cash. That is, until that dragon destroyed half the group & the elves took care of the rest. How many leagues to the city?
You have been asked to discover and/or destroy the source of the forces which have been attacking Fort Lormin, before a full-scale invasion can be launched.
A miniature event using AD&D rules. Choose 1 of 60 monsters, then team up or go it alone on the 4x4 ft. battle board. Try to score the most points by defeating the other monsters. Rules explained.
You have answered the Celts’ call for help against the army of advancing giants. You must stop the leaders of this army before they can finish off the folk. Levels 7-9.
The Harper Saga continues as Cord learns that the Herdstallion requires him to free the homeland from the evil that prevents their return. Rhydon faces the woman he loves who has come to kill him.
You killed one petty peasant. The King’s punishment decrees you solve a murder in two days or else. Where can you get a party with no castle affiliation? Ya, the Jail! Role-players a must.
Your brave party of near immortals has once again managed to find themselves in the position to save the universe from yet another ultimate Evil. Classic hack and slash.
Earthquake! In the middle of your new harvest celebration, Drow & earthquake hit your beautiful town causing many unforeseen complications. Especially the kidnapping of the Duke’s daughter.
The Edge of Darkness is a world-renowned adventuring band of strange and unusual people. Are you ready to take on the role of world saver by foiling an evil god’s plan to begin Ragnarok?
Your worlds lay in ashes—the only hope for the universe is desperation. The Quest now stands below Mt. Olympus—preparing to seek guidance in a final attempt to halt the coming of the Old Ones.
The abandoned border tower ofTurmal is occupied again. Your job is to find out by whom and report back to the Baron. Simple enough, right? A strong respect of and for magic will be very useful.
It’s been many years. Your exploits for the Temple ofGrax are legend. Your abilities and skills are astounding. And that might not mean a damn thing. A continuing campaign with established characters.
Root Beer Float. Discover why the Evil Rumi-mati have an entry in the Great Arcturin Megafast, or there’ll be more than just rain on your parade. A light-hearted save-the-universe adventure.
A fortnight ago your infant first born lay peaceful. The baby was stolen. Your life crushed, you vow to retrieve the child at any cost. Thus you stand at the gate to Quietus Manor.
“Love & War” There’s a princess to be wed, barbarians to liquidate, and revolutions to put down. All in a day’s work for the nobility of Delmar. Treachery and deceit abound. RP focus.
The Ring of Power is gone. All clues point to the Witch. But she can overwhelm mortal man with a glance. Female adventurers only. Men are useless. Role playing! Ladies Only! Ages 17+.
Celestes’ castle stands atop Mount Doom, so do you! Now for the King’s Ring. Which of the 5 towers? Beware the Death of Despair. What to do with Celeste. Role playing! Ladies only! Ages 17+
The slavers don’t have the Prince. They gave him to the Dragon. You hope you’re in time. Alumni encouraged! Watch for Alumni game. Role playing! Ladies only! Ages 17+
You still hunt for the Prince. The Dragon was a dead end. You now seek the Giants’ Lair. The Fire Mage died in the tunnels. We have a new PC. Ladies only! Ages 17 +
Eight mismatched adventurers invade the tomb of an ultra-powerful lich in search of wealth and glory. Anything can happen. In fact, you might die laughing. Role-playing stressed. PCs provided.
Find the ancient artifact and defeat the Dark Lord. But it’s scattered in pieces in the lands. Original AD&D rules. 4th to 6th level. Spare characters available.
A witch cult undermines the foundation of society from unholy ground beneath our city, Centuries Grove. The abominable sacrificial rites MUST BE STOPPED! Adapted AD&D rules, A & V enhanced.
Join Melvin the ill-favored on a quest into Limbo to stop a renegade chaos lord from taking over the Prime Material Plane. But which lord is it? Hoppy? Spot? Squeaky? Or is it someone else?
A new terror, the Anti-Mage, has been loosed. That’s not a problem. You’re a legend in your own time. You can probably even handle the rest of your team, if you have to. Role-playing stressed.
A man is but a walking shadow when his spirit seems fated to haunt his corpse. He’ll need all the Luck he can find, for only Death has the answer he seeks. For imaginative role players.
A year has passed. A good year for the Deryni Cause. But it was also a year for plots and plots within plots, and you are invited to a visit with the Camberian Council. PC level 6.
A well-equipped, elite semi-military band must infiltrate the defenses of the Kingdom of Lyras and destroy any opposition. Intelligent, rational adventuring at its finest.
Four years have passed. The contest begins again. Two different groups compete in the same bloody caverns at the same time. Which will survive? The evil awaits in Gateway caverns.
A garish jester with mage abilities has been terrorizing a small town. He appears, yells surprise and lobs a pie in the face. Every day, each day for 3 months. No one can do any work.
The Denizens ofTegal Manor are restless-danger death await! Event is fast paced—any levels—mature role-players. Each group will begin where others left off, with option to stay in.
Your plane-traveling party has fallen into the clutches of the evil Alba Ker! But you are not alone. Two parties explore the same Dungeon simultaneously in a lethal race for freedom.
A spell has been cast, changing the life and very nature of Krynn. Four-day interactive game which can be played along with scheduled games. One $8 ticket for all four days. Network Sanctioned.
Tour through JRR Tolkien’s World with quest and characters both glorious and tenable. “Seek in the South for the Stone of the West, lost these ages ago, plant in the Hill...” Come see the rest!
Weird things are coming down the road. All that have gone up the road have not returned. There remains only the motliest of parties e.g. yours. This is an 8 player puzzle-oriented adventure.
The king of Hammerstein is dead. He lived long and you eagerly await an invitation to the coronation of the new king. The invitation arrives with a surprise! Imaginative, free-form role-playing.
Back again for the 4th year, this time it’s a dual contest. Two separate groups try to complete their own tasks, could they be the same? The only way to find out is to play. Two winners per round.
It is the wedding day of Dominique Nelvana and Raphael Dovenwood. But, something is wrong. The bride and groom have vanished. Can you help find them and save the town from destruction?